Would it be possible to use Gob encoding for appending structs in series to the same file using append? It works for writing, but when reading with the decoder more than once I run into:
extra data in buffer
So I wonder if that's possible in the first place or whether I should use something like JSON to append JSON documents on a per line basis instead. Because the alternative would be to serialize a slice, but then again reading it as a whole would defeat the purpose of append.
The gob
package wasn't designed to be used this way. A gob stream has to be written by a single gob.Encoder
, and it also has to be read by a single gob.Decoder
.
The reason for this is because the gob
package not only serializes the values you pass to it, it also transmits data to describe their types:
A stream of gobs is self-describing. Each data item in the stream is preceded by a specification of its type, expressed in terms of a small set of predefined types.
This is a state of the encoder / decoder–about what types and how they have been transmitted–, a subsequent new encoder / decoder will not (cannot) analyze the "preceeding" stream to reconstruct the same state and continue where a previous encoder / decoder left off.
Of course if you create a single gob.Encoder
, you may use it to serialize as many values as you'd like to.
Also you can create a gob.Encoder
and write to a file, and then later create a new gob.Encoder
, and append to the same file, but you must use 2 gob.Decoder
s to read those values, exactly matching the encoding process.
As a demonstration, let's follow an example. This example will write to an in-memory buffer (bytes.Buffer
). 2 subsequent encoders will write to it, then we will use 2 subsequent decoders to read the values. We'll write values of this struct:
type Point struct {
X, Y int
}
For short, compact code, I use this "error handler" function:
func he(err error) {
if err != nil {
panic(err)
}
}
And now the code:
const n, m = 3, 2
buf := &bytes.Buffer{}
e := gob.NewEncoder(buf)
for i := 0; i < n; i++ {
he(e.Encode(&Point{X: i, Y: i * 2}))
}
e = gob.NewEncoder(buf)
for i := 0; i < m; i++ {
he(e.Encode(&Point{X: i, Y: 10 + i}))
}
d := gob.NewDecoder(buf)
for i := 0; i < n; i++ {
var p *Point
he(d.Decode(&p))
fmt.Println(p)
}
d = gob.NewDecoder(buf)
for i := 0; i < m; i++ {
var p *Point
he(d.Decode(&p))
fmt.Println(p)
}
Output (try it on the Go Playground):
&{0 0}
&{1 2}
&{2 4}
&{0 10}
&{1 11}
Note that if we'd use only 1 decoder to read all the values (looping until i < n + m
, we'd get the same error message you posted in your question when the iteration reaches n + 1
, because the subsequent data is not a serialized Point
, but the start of a new gob
stream.
So if you want to stick with the gob
package for doing what you want to do, you have to slightly modify, enhance your encoding / decoding process. You have to somehow mark the boundaries when a new encoder is used (so when decoding, you'll know you have to create a new decoder to read subsequent values).
You may use different techniques to achieve this:
Some things to note here:
gob
package is most efficient, most compact if only a single encoder is used, because each time you create and use a new encoder, the type specifications will have to be re-transmitted, causing more overhead, and making the encoding / decoding process slower.If you want seeking functionality, you'd need to manage an index file separately, which would tell at which positions new encoders / decoders start, so you could seek to that position, create a new decoder, and start reading values from there.
Check a related question: Efficient Go serialization of struct to disk
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With