I wanted to implement time based slots for holding data using golang slices. I managed to come up with a go program like this and it also works. But I have few questions regarding garbage collection and the general performance of this program. Does this program guarantee garbage collection of items once slice is equated to nil? And while shuffling slices, I hope this program does not do any deep copying.
type DataSlots struct {
slotDuration int //in milliseconds
slots [][]interface{}
totalDuration int //in milliseconds
}
func New(slotDur int, totalDur int) *DataSlots {
dat := &DataSlots{slotDuration: slotDur,
totalDuration: totalDur}
n := totalDur / slotDur
dat.slots = make([][]interface{}, n)
for i := 0; i < n; i++ {
dat.slots[i] = make([]interface{}, 0)
}
go dat.manageSlots()
return dat
}
func (self *DataSlots) addData(data interface{}) {
self.slots[0] = append(self.slots[0], data)
}
// This should be a go routine
func (self *DataSlots) manageSlots() {
n := self.totalDuration / self.slotDuration
for {
time.Sleep(time.Duration(self.slotDuration) * time.Millisecond)
for i := n - 1; i > 0; i-- {
self.slots[i] = self.slots[i-1]
}
self.slots[0] = nil
}
}
I removed critical section handling in this snippet to make it concise.
Memory Statistics in Go and Golang We can use it to investigate what is going on behind the scene as the garbage collection works in the background. The runtime package offers some key struct types that can be used to gather memory info at runtime.
Rust does not use a garbage collector, but rather achieves these properties through a sophisticated, but complex, type system. Doing so makes Rust very efficient, but makes Rust relatively hard to learn and use. We designed Bronze, an optional, library-based garbage collector for Rust.
It's a heuristic. The Go developers probably observed that starting a GC approximately every two minutes was a reasonable trade-off between the overhead of a GC cycle and memory used.
The GOGC variable sets the initial garbage collection target percentage. A collection is triggered when the ratio of freshly allocated data to live data remaining after the previous collection reaches this percentage. The default is GOGC=100. Setting GOGC=off disables the garbage collector entirely. runtime/debug.
Once your slice is set too nil
, any values contained in the slice are available for garbage collection, provided that the underlying array isn't shared with another slice.
Since there are no slice operations in your program, you never have multiple references to the same array, nor are you leaving data in any inaccessible portions of the underlying array.
What you need to be careful of, is when you're using slice operations:
a := []int{1, 2, 3, 4}
b := a[1:3]
a = nil
// the values 1 and 4 can't be collected, because they are
// still contained in b's underlying array
c := []int{1, 2, 3, 4}
c = append(c[1:2], 5)
// c is now []int{2, 5}, but again the values 1 and 4 are
// still in the underlying array. The 4 may be overwritten
// by a later append, but the 1 is inaccessible and won't
// be collected until the underlying array is copied.
While append
does copy values when the capacity of the slice in insufficient, only the values contained in the slice are copied. There is no deep copy of any of the values.
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