I want to run this code on iOS 13 and above how should I fix this error? I want to make this code could run on iOS 13 too.
@available(iOS 14.0, *)
@main
struct WeatherProApp: App {
@Environment(\.scenePhase) private var scenePhase
@UIApplicationDelegateAdaptor(AppDelegate.self) var appDelegate
var body: some Scene {
WindowGroup{
let fetcher = WeatherFetcher()
let viewModel = WeeklyWeatherViewModel(weatherFethcer: fetcher)
WeeklyWeatherView(viewModel: viewModel)
}
.onChange(of: scenePhase) { (newScenePhase) in
switch newScenePhase {
case .active:
print("scene is now active!")
case .inactive:
print("scene is now inactive!")
case .background:
print("scene is now in the background!")
@unknown default:
print("Apple must have added something new!")
}
}
}
}
but it shows me this error
Xcode 12 ships with Swift 5.3 which introduces the @main attribute as a general purpose way of marking the entry point of a Swift program. You use it in place of Apple specific attributes like @UIApplicationMain and @NSApplicationMain . If you're writing iOS or macOS apps you can probably just accept that and move on.
In all programs you always have an entry point, a place where your app should start from, and swift is not an exception to that. If you remember the very old days we where having main.m as below: main.m. int main(int argc, char *argv[])
UIApplicationMain(_:_:_:_:) Creates the application object and the application delegate and sets up the event cycle.
Xcode 12 now encrypts the connection between Xcode and paired devices, protecting against an attacker in a privileged network position executing arbitrary code on connected iOS, iPadOS, watchOS, or tvOS devices during a remote debug session. (60386733)
That error message is very clear. You cannot use the @main attribute on <iOS14, only on iOS14+. If you want to use it, you either need to bump your deployment target to iOS 14 or have 2 separate versions of your code, one with if #available (iOS 14) and one for the older versions.
} Xcode 12 ships with Swift 5.3 which introduces the @main attribute as a general purpose way of marking the entry point of a Swift program. You use it in place of Apple specific attributes like @UIApplicationMain and @NSApplicationMain.
@main works similarly to a protocol -- when added, you must define a main () method that will serve as the entry point for your Swift code. Apart from that, @main works precisely like @UIApplicationMain.
Following @the.blaggy answer, here is how I managed to run my project on iOS 13:
SceneDelegate.swift
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
let contentView = ContentView()
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
}
Info.plist
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
</dict>
</array>
</dict>
</dict>
WeatherProApp.swift
@main
struct WeatherProAppWrapper {
static func main() {
if #available(iOS 14.0, *) {
WeatherProApp.main()
}
else {
UIApplicationMain(CommandLine.argc, CommandLine.unsafeArgv, nil, NSStringFromClass(SceneDelegate.self))
}
}
}
Actually you can use the @main
attribute in pre iOS 14 but you need an alternative AppDelegate
and SceneDelegate
(you can copy these two delegate classes from iOS 13 Xcode projects) and you have to do some extra wrapping.
First you have to apply the @main
attribute in the following way to a struct with a main
function which decides depending on the iOS version whether to use the WeatherProApp
struct or the AppDelegate
class to launch:
@main
struct WeatherProAppWrapper {
static func main() {
if #available(iOS 14.0, *) {
WeatherProApp.main()
}
else {
UIApplicationMain(CommandLine.argc, CommandLine.unsafeArgv, nil, NSStringFromClass(AppDelegate.self))
}
}
}
Afterwards you can use the shown implementation from your question, just remove the @main
attribute, only use @available(iOS 14.0, *)
. E.g.:
@available(iOS 14.0, *)
struct WeatherProApp: App {
var body: some Scene {
WindowGroup{
ContentView()
}
}
}
I'm not sure how familiar you're with UIKit but you have to do the same setup you did in your WindowGroup in the SceneDelegate class too.
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