When is it appropriate to use CoTaskMemAlloc? Can someone give an example?
Use CoTaskMemAlloc when returning a char* from a native C++ library to .NET as a string.
C#
[DllImport("test.dll", CharSet=CharSet.Ansi)]
extern static string Foo();
C
char* Foo()
{
std::string response("response");
int len = response.length() + 1;
char* buff = (char*) CoTaskMemAlloc(len);
strcpy_s(buff, len, response.c_str());
return buff;
}
Since .NET uses CoTaskMemFree, you have to allocate the string like this, you can't allocate it on the stack or the heap using malloc / new.
Gosh, I had to think for a while for this one -- I've done a fair amount of small-scale COM programming with ATL and rarely have had to use it.
There is one situation though that comes to mind: Windows Shell extensions. If you are dealing with a set of filesystem objects you might have to deal with PIDLs (pointer to an ID list). These are bizarre little filesystem object abstractions and they need to be explicitly allocated/deallocated using a COM-aware allocator such as CoTaskMemAlloc
. There is also an alternative, the IMalloc
interface pointer obtained from SHGetMalloc
(deprecated) or CoGetMalloc
-- it's just an abstraction layer to use, so that your code isn't tied to a specific memory allocator and can use any appropriate one.
The point of using CoTaskMemAlloc
or IMalloc
rather than malloc()
is that the memory allocation/deallocation needs to be something that is "COM-aware" so that its allocation and deallocation are performed consistently at run-time, even if the allocation and deallocation are done by completely unrelated code (e.g. Windows allocates memory, transfers it to your C++ code which later deallocates, or your C++ code allocates, transfers it to someone else's VB code which later deallocates). Neither malloc()
nor new
are capable of interoperating with the system's run-time heap so you can't use them to allocate memory to transfer to other COM objects, or to receive memory from other COM objects and deallocate.
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