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Updating GUI: Runnables vs Messages

To update the GUI from other threads, there are basically two main approaches:

  1. Use java.lang.Runnable with any of these methods:

    Activity.runOnUiThread(Runnable)
    View.post(Runnable)
    View.postDelayed(Runnable, long)
    Handler.post(Runnable)
    
  2. Use android.os.Message:

    Handler.sendMessage(Message) / Handler.handleMessage(Message)
    

You can also use AsyncTask, but my question is more focused on the use case of updating a very simple component. Let's see how it would be done using both approaches:

  1. Using Runnables:

    TextViev tv = ...;
    final String data = "hello";
    Runnable r = new Runnable() {
    
        @Override
        public void run(){
            tv.setText(data);
        }
    
    };
    //Now call Activity.runOnUiThread(r) or handler.post(r), ...
    
  2. Using messages:

    Message m = handler.obtainMessage(UPDATE_TEXT_VIEW, "hello");
    handler.sendMessage(m);
    
    //Now on handler implementation:
        @Override
        public void handleMessage(Message msg) {
            if(msg.what == UPDATE_TEXT_VIEW){
                String s = (String) msg.obj;
                tv.setText(data);
            } ... //other IFs?
        }
    

IMHO, Messages are not the way to go because:

  • Not easy to understand for new non-android programmers (handler hooks to its thread during construction).
  • Object payload should be Parcellable if the message crosses process boundaries.
  • Messages are reused (error prone if not properly cleaned up?)
  • The handler has a dual role (it sends messages, but also handles them)
  • Message attributes are public, but also offer getter/setter.

On the other hand, Runnables follow the well known command pattern, and are more programmer-friendly and readable.

So what are the advantages of using Messages over Runnables? Are Messages pushed into the background in modern day Android programming? Is there anything you can do with Messages that can't be done with Runnables?

Thanks in advance.

like image 950
Mister Smith Avatar asked Jun 26 '12 13:06

Mister Smith


3 Answers

I would say there is little difference between using a Message vs a Runnable. It'll mostly boil down to personal preference. Why? Looking at the source code you'll find that posting a Runnable uses the same exact messaging mechanism. It simply attaches the Runnable to a Message and sends that.

4.4.2 Source Code

public final boolean post(Runnable r) {
    return  sendMessageDelayed(getPostMessage(r), 0);
}

private static Message getPostMessage(Runnable r) {
    Message m = Message.obtain();
    m.callback = r;
    return m;
}

Ref: Grep Code - Handler

like image 193
Jay Soyer Avatar answered Nov 18 '22 14:11

Jay Soyer


Messages can be reused, so it results in fewer objects created and less GC. You also end up with fewer classes and anonymous types.

One big advantage is that a class sending a Message to a Handler doesn't need to know anything about the implementation of that Message. That can aid in encapsulation depending on where it's used.

Lastly consider the difference in cleanliness between

mHandler.obtainMessage(DO_STUFF, foo).sendToTarget();

vs

final Foo tempFoo = foo;
mHandler.post(new Runnable(){
    @Override
    public void run(){
        doStuff(tempFoo);
    }
};

If you have several places where you would have to doStuff(), the former is MUCH more readable and you'll have less code duplication.

like image 44
keyboardr Avatar answered Nov 18 '22 14:11

keyboardr


Handler interface provides much more functionality than runOnUiThread(), according to docs:

There are two main uses for a Handler:
(1) to schedule messages and runnables to be executed as some point in the future
(2) to enqueue an action to be performed on a different thread than your own.

runOnUiThread does only a subset of (2). ie "enqueue an action to be performed on UI thread"

So IMO unless you need those extra features runOnUiThread is sufficient and preferred way.

like image 4
Caner Avatar answered Nov 18 '22 13:11

Caner