class CommandManager {
public:
void sendText(std::string command);
static bool CommandManager::started;
private:
bool parseCommand(std::string commands);
void changeSpeed(std::vector<std::string> vec);
void help(std::vector<std::string> vec);
};
And here's the client code:
CommandManager::started = true;
Linking these two files together I get:
1>UAlbertaBotModule.obj : error LNK2001: unresolved external symbol "public: static bool CommandManager::started" (?started@CommandManager@@2_NA)
1>C:\Development\School\cmput350-uofabot\UAlbertaBot\vs2008\Release\UAlbertaBot.dll : fatal error LNK1120: 1 unresolved externals
Where did I go wrong here?
Unresolved external references occur when the symbol for a function or global variable is referenced in a program, but none of the object files or libraries specified in the link step contain a definition for that symbol.
To fix this issue, add the /NOENTRY option to the link command. This error can occur if you use incorrect /SUBSYSTEM or /ENTRY settings in your project. For example, if you write a console application and specify /SUBSYSTEM:WINDOWS, an unresolved external error is generated for WinMain .
So when we try to assign it a value in the main function, the linker doesn't find the symbol and may result in an “unresolved external symbol” or “undefined reference”. The way to fix this error is to explicitly scope the variable using '::' outside the main before using it.
We can define class members static using static keyword. When we declare a member of a class as static it means no matter how many objects of the class are created, there is only one copy of the static member. A static member is shared by all objects of the class.
You're doing that incorrectly.
class CommandManager {
public:
void sendText(std::string command);
static bool started; //NOT this -> bool CommandManager::started
//...
};
then put the definition of static member in .cpp
file as:
#include "CommandManager.h" //or whatever it is
bool CommandManager::started = true; //you must do this in .cpp file
Now you can use CommandManager::started
in your client code.
You should have inside your class:
class CommandManager {
public:
void sendText(std::string command);
static bool started;
//// etc
};
and outside your class, in a *.cc
file (not in a *.hh
header file), a definition like
bool CommandManager::started;
BTW, I believe you'll better make that private
.
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