How can i unregister instance in unity container.
I sure that it possible, but can't find solution in manual docs
Before Unity resolves the dependencies, we need to register the type-mapping with the container, so that it can create the correct object for the given type. Use the RegisterType() method to register a type mapping. Basically, it configures which class to instantiate for which interface or base class.
Unity Container Features:Simplified type-mapping registration for interface type or base type. Supports registration of an existing instance. Supports code-based registration as well as design time registration. Automatically injects registered type at runtime through a constructor, a property or a method.
The Unity Container (Unity) is a full featured, extensible dependency injection container. It facilitates building loosely coupled applications and provides developers with the following advantages: Simplified object creation, especially for hierarchical object structures and dependencies.
Once registration is complete, Unity creates a blueprint of the type factory where it stores implementation details (name, to and from types, etc.), information about what members to inject and how, and lifetime manager responsible for managing the instance.
There is no unregister. You can register a new instance on top of an existing one, and it'll replace the previous one with the newly registered instance.
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