I have a problem getting a variable from script from another GameObject.. I have used this type of referring before and I know how it works, but for some reason it's saying it can't find the script I am referring to.
The code that is referring to the other code (if statements at the start of CanHearPlayer()):
using UnityEngine;
using System.Collections;
public class EnemySight : MonoBehaviour {
public GameObject Player;
public float fieldOfViewDegrees = 30;
public float visibilityDistance = 50;
public bool SeeingPlayer;
public float deathDistance;
public float hearDistance;
void Update(){
SeeingPlayer = CanSeePlayer();
float Distance = Vector3.Distance(transform.position, Player.transform.position);
if ((SeeingPlayer == true)) {
transform.LookAt(Player.transform.position);
if (Distance < deathDistance){
Debug.Log("You died");
//Game over sequence starts here
}
}
if (CanHearPlayer () == true) {
Debug.Log ("I can hear you.");
}
}
protected bool CanSeePlayer()
{
RaycastHit hit;
Vector3 rayDirection = Player.transform.position - transform.position;
if ((Vector3.Angle(rayDirection, transform.forward)) <= fieldOfViewDegrees * 0.5f)
{
// Detect if player is within the field of view
if (Physics.Raycast(transform.position, rayDirection, out hit, visibilityDistance))
{
return (hit.transform.CompareTag("Player"));
}
}
return false;
}
protected bool CanHearPlayer(){
RaycastHit hit;
Vector3 rayDirection = Player.transform.position - transform.position;
if (Player.GetComponent<FirstPersonController>().MakingWalkingSound == true) {
hearDistance = 50;
} else {
hearDistance = 5;
}
if (Player.GetComponent<FirstPersonController>().MakingRunningSound == true) {
hearDistance = 100;
}
if (Physics.Raycast(transform.position, rayDirection, out hit, hearDistance))
{
return (hit.transform.CompareTag("Player"));
}
return false;
}
}
The public GameObject 'Player' is defined in Unity as the object which contains the 'FirstPersonController' script as a component.
Code it is referring to (part of it):
public class FirstPersonController : MonoBehaviour
{
public bool MakingWalkingSound;
public bool MakingRunningSound;
private void GetInput(out float speed)
{
// Read input
float horizontal = CrossPlatformInputManager.GetAxis("Horizontal");
float vertical = CrossPlatformInputManager.GetAxis("Vertical");
MakingWalkingSound = !(horizontal == 0 && vertical == 0);
MakingRunningSound = Input.GetKey(KeyCode.LeftShift);
}
The errors read: Assets/EnemySight.cs(53,41): error CS0246: The type or namespace name 'FirstPersonController' could not be found. Are you missing a using directive or an assembly reference? And: Assets/EnemySight.cs(59,41): error CS0246: The type or namespace name 'FirstPersonController' could not be found. Are you missing a using directive or an assembly reference?
These lines correspond to the first two if-statements in CanHearPlayer.
What am I doing wrong? I've searched on Google and StackOverflow, but I cannot find what the problem is..
Thanks!
If there is some namespace declaration on your FirstPersonController class you need to declare using on your EnemySight code. Just like:
namespace MyNamespace.Blah {
public class FirstPersonController : MonoBehaviour {
...
}
}
and...
using MyNamespace.Blah;
public class EnemySight : MonoBehaviour {
...
}
for monodevelop you can use alt+spacebar when declaring classes that are not already in your using scope and it will place using on top of the class for you.
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