In C++ there are a lot of ways that you can write code that compiles, but yields undefined behavior (Wikipedia). Is there something similar in C#? Can we write code in C# that compiles, but has undefined behavior?
Undefined Behavior in C and C++ So, in C/C++ programming, undefined behavior means when the program fails to compile, or it may execute incorrectly, either crashes or generates incorrect results, or when it may fortuitously do exactly what the programmer intended.
In C the use of any automatic variable before it has been initialized yields undefined behavior, as does integer division by zero, signed integer overflow, indexing an array outside of its defined bounds (see buffer overflow), or null pointer dereferencing.
In C FAQs this behaviour is defined as: “Anything at all can happen; the standard imposes no requirements. The program may fail to compile, or it may execute incorrectly (either crashing or silently generating incorrect results), or it may fortuitously do exactly what the programmer intended.”
Undefined Behavior results in unpredicted behavior of the entire program. But in unspecified behavior, the program makes choice at a particular junction and continue as usual like originally function executes.
As others have mentioned, pretty much anything in the "unsafe" block can yield implementation-defined behaviour; abuse of unsafe blocks allows you to change the bytes of code that make up the runtime itself, and therefore all bets are off.
The division int.MinValue/-1
has an implementation-defined behaviour.
Throwing an exception and never catching it causes implementation-defined behaviour -- terminate the process, start a debugger, and so on.
There are a number of other situations in C# where we are forced to emit code which has implementation-determined behaviour. For example, this situation:
https://docs.microsoft.com/en-us/archive/blogs/ericlippert/odious-ambiguous-overloads-part-two
However, the situations in which a safe, well-behaved C# program has implementation-defined behaviour should be quite rare.
Yes! There is, even in a safe context! (Well, it's implementation defined to be undefined, at least)
Here's one from Marek Safar and VSadov in the Roslyn issues.There is a mismatch between C# and the CLI in regards to bool
.
C# believes that there is only one kind of true
, and one kind of false
.
CLI believes that false
is a byte containing 0, and all other values are true
.
This discrepancy means we can coerce C# to do some a (marginally) interesting things thing:
//non-standard bool
//We're setting a bool's value to a byte value of 5.
var a = new bool[1];
Buffer.SetByte(a, 0, 5);
//non-standard bool
//We're setting a bool's value to a byte value of 10.
var b = new bool[1];
Buffer.SetByte(b, 0, 10);
//Both are true.
Console.WriteLine(a[0]);
Console.WriteLine(b[0]);
//But they are not the same true.
Console.WriteLine(a[0] == b[0]);
The above outputs:
true
true
false
Interestingly, the debugger disagrees (must evaluate truth differently?)
Anyways, the conclusion the C# team appears to have come to is (emphasis added):
I.E. the language will stay entirely unconcerned about nonstandard bools. The particular implementation (as in MS C# on CIL) will acknowledge the existence of nonstandard bools and specify their behavior as undefined
Looking at the Wikipedia article on undefined behaviour, the situations in which undefined behavior happens are either not allowed or throw an exception in C#.
However in Unsafe code, undefined behavior I believe is possible, as that allows you to use pointers etc.
Edit: It looks like I'm right: http://msdn.microsoft.com/en-us/library/aa664771%28VS.71%29.aspx
Has an example of undefined behavior in c#
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