After understanding of slicing, as far as I see that it can be broken using pointers to dynamic variables. But how come? Why is there no slicing at that point ? I think myself but I'm not sure. After the ppet = pdog; assignment, pdog points to same address of ppet. Doesn't it ?
//Program to illustrate use of a virtual function 
//to defeat the slicing problem.
#include <string>
#include <iostream>
using namespace std;
class Pet
{
public:
    virtual void print();
    string name;    
};
class Dog : public Pet
{     
public: 
    virtual void print();//Keyword virtual not needed, but put
                         //here for clarity. (It is also good style!)
string breed;
};
int main()
{
    Dog vdog;
    Pet vpet;
    vdog.name = "Tiny"; 
    vdog.breed = "Great Dane";
    vpet = vdog; 
    //vpet.breed; is illegal since class Pet has no member named breed
    Dog *pdog;
    pdog = new Dog;
    pdog->name = "Tiny";
    pdog->breed = "Great Dane";
    Pet *ppet; 
    ppet = pdog; 
    ppet->print(); // These two print the same output:
    pdog->print(); // name: Tiny breed: Great Dane
    //The following, which accesses member variables directly
    //rather than via virtual functions, would produce an error:
    //cout << "name: " << ppet->name << "  breed: " 
    //     << ppet->breed << endl;
    //generates an error message: 'class Pet' has no member
    //named 'breed' .
    //See Pitfall section "Not Using Virtual Member Functions"
    //for more discussion on this.
    return 0;
}
void Dog::print()
{
    cout << "name: " << name << endl;
    cout << "breed: " << breed << endl; 
}
void Pet::print()
{
    cout << "name: " << endl;//Note no breed mentioned
}
Output:
The slicing problem:
name: Tiny
Note that it was print from Pet that was invoked.
The slicing problem defeated:
name: Tiny
breed: Great Dane
name: Tiny
breed: Great Dane
                Derived classes essentially "start" with an instance of their base classes, followed by any additional fields the derived class adds. So:
class Base {
    int a, b;
};
class Derived {
    int c, d;
};
A Derived instance looks like this in memory:
[a] [b]|[c] [d]
If you now "slice" it into a Base instance, this happens:
[a] [b]|nothing
Pointers to objects on the other hand are always the same size regardless of type, so a pointer-to-base can point to a derived object and not lose any information.  The beginning of the Base part of a Derived object is exactly the same address as the Derived object itself.
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