The goal is to have a Feature flag system with no run-time costs. A simple C99 solution is:
C99:
#include <stdio.h>
#define flag_1 1
int main()
{
#if flag_1
printf("Active\n");
#else
printf("InActive\n");
#endif
return 0;
}
not that the C++ 17 solution here seems elegant:
#include <iostream>
constexpr bool tag_flag_1 = true;
constexpr bool tag_flag_2 = true;
int main()
{
if constexpr(tag_flag_1)
{
std::cout << "Active" << std::endl;
}
else
{
std::cout << "InActive" << std::endl;
}
return 0;
}
But is not working since the "if constexpr" construct is only valid where the "if" construct is. For instance this code is not valid:
if constexpr(tag_flag_1)
{
class foo
{
};
}
while this one is:
#if tag_flag_1
class foo
{
};
#endif
Problem with the C99 solution:
typing:
if constexpr(flag_not_exists)
will result in a compilation error, while:
#if flag_not_exists
Will not.
Of course one could always write this alternative cumbersome solution in C99:
#include "stdio.h"
#define flag_1 0
int main()
{
#if flag_1
printf("Active\n");
#elif defined(flag_1)
printf("InActive\n");
#else
#error undefined_flag
#endif
return 0;
}
Question:
Is there an elegant way to ensure that the usage of a non-existant (mis-spelled for instance) feature flag result in a compilation error?
It is important for the solution:
I'm very curious about a possible template and/or macro oriented solution.
Edit from comment question:
A simple solution with C99 would be nice. Currently our software compiles with a Cpp11 compiler. But even a Cpp17 solution would be nice for later... any solution is good, the more backward compatible the better (as more people could use it!).
I hope I completely understood the requirements. If not, please let me know and I'll edit or withdraw this answer.
The code below (C++11) complies to the requirements the following way:
static_assert()
s that define the allowed features combinations).This being said, this kind of solution complicates the code. The below can be useful in some precise parts of a software but I would not use it to handle the whole conditional activation of my code. I use such things in combination of plain branches and preprocessor directives usually. So please take the code below as a "little extreme example".
#include <iostream>
// Having all your flags encapsulated in a namespace or in a class allows you to avoid errors tied to typos:
// - "#if feaature_1" (notice the typo in 'feaature') would just exclude some code silentely
// - but "if (FeatureFlags::feaature_1)" (same typo) produces a compile error, which is better
class FeatureFlags
{
public:
static constexpr bool feature_1 = false; // This would also work with 'const' instead of 'constexpr' actually.
static constexpr bool feature_2 = true;
static constexpr bool feature_3 = true;
};
// We want to define a conditional class Foo. But we can't just use FeatureFlags to do conditional compile, and
// we can't test FeatureFlags with preprocessor #directives either. So we split it as follow:
// - There's one version of it just for FeatureFlags::feature_1
// - There's another for FeatureFlags::feature_3 provided FeatureFlags::feature_1 is not defined
// - And there's a default one that deliberately cause a compile time error as we want
// either FeatureFlags::feature_1 or FeatureFlags::feature_3 to be activated, in this example.
// This pure virtual class is just there to cause compile-time errors should we forget to
// implement a part of the class's behaviour in our Foo variants.
// This is not mandatory: if we don't use such an interface we'll just have compile-time errors later
// in the run-time code instead of having them at class definition level.
// This doesn't cause performances issues as the compiler's optimizer will handle that for us, we'll see later.
class Foo_Interface
{
public:
virtual ~Foo_Interface()
{}
virtual void doSomething() = 0;
};
// Will be stripped out by modern compilers' optimizers if FeatureFlags::feature_1 is false
// Side note: Methods are implemented inline just to have a compact example to copy/paste.
// It would be best to have them in a separate .cpp file of course, as we usually do.
class Foo_Feature1 : public Foo_Interface
{
public:
Foo_Feature1()
: i(5)
{}
virtual ~Foo_Feature1()
{}
virtual void doSomething()
{
std::cout << "Foo_Feature1::doSomething() with " << i << std::endl;
}
private:
int i;
};
// Will be stripped out by modern compilers' optimizers if FeatureFlags::feature_1 is true or FeatureFlags::feature_3 is false
class Foo_NotFeature1But3 : public Foo_Interface
{
public:
Foo_NotFeature1But3()
: d(1e-5)
{}
virtual ~Foo_NotFeature1But3()
{}
virtual void doSomething()
{
std::cout << "Foo_NotFeature1But3::doSomething() with " << d << std::endl;
}
private:
double d;
};
// Will be stripped out by modern compilers' optimizers if FeatureFlags::feature_1 is true or FeatureFlags::feature_3 is true
class Foo_Default : public Foo_Interface
{
public:
Foo_Default()
{
// This produces an error at compile time should the activated features be unconsistant.
// static_assert(cdt,msg) can be used everywhere, not only in blocks. It could have been right under
// the definition of FeatureFlags for example. It really depends on where you would like the error to appear.
static_assert(FeatureFlags::feature_1 || FeatureFlags::feature_3, "We shouldn't be using Foo_Default, please enable at least feature 1 or 3");
}
virtual ~Foo_Default()
{}
virtual void doSomething()
{}
};
// Now we can conditionally define Foo:
// - Foo is Foo_Feature1 if FeatureFlags::feature_1 is true.
// - Otherwise, it is either Foo_NotFeature1But3 or Foo_Default depending on FeatureFlags::feature_3
typedef std::conditional
<
FeatureFlags::feature_1,
Foo_Feature1,
std::conditional<FeatureFlags::feature_3, Foo_NotFeature1But3, Foo_Default>::type
>::type Foo;
void main()
{
// What follows is automatically inlined in release mode, no virtual table. Not even an object.
// If Foo becomes bigger or more complicated, this might change. But in that case this means the
// cost of the vtable becomes neglictible. All of this can perfectly be done with no inheritance at
// all though (see comments at Foo_Interface's definition)
Foo f;
f.doSomething();
if (FeatureFlags::feature_1)
{
// Do something or not depending on feature_1.
}
if (FeatureFlags::feature_2)
{
// Do something or not depending on feature_2.
}
if ((FeatureFlags::feature_1 || FeatureFlags::feature_2) && !FeatureFlags::feature_3)
{
// Why not, after all, but that sounds odd...
}
}
If the missing diagnostic for non-existing flags is your only issue with the preprocessor-approach, you could also just use function-like macros instead:
#define feature_flag() 0
int main()
{
#if feature_flag()
printf("A");
#else
printf("B");
#endif
}
This will trigger a diagnostic if the flag doesn't exist, but behaves just like plain macros otherwise.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With