I'm either being stupid, or misunderstanding how keyframe animations work on iOS (or both!). The two animation blocks below produce different results but I would expect them to be the same:
let duration: TimeInterval = 2
UIView.animateKeyframes(withDuration: duration, delay: 0, animations: {
UIView.addKeyframe(withRelativeStartTime: 0.9, relativeDuration: 0.1, animations: {
self.someView.transform = CGAffineTransform(translationX: 0, y: 150)
})
})
UIView.animateKeyframes(withDuration: duration * 0.1, delay: duration * 0.9, animations: {
UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: 1, animations: {
self.someView.transform = CGAffineTransform(translationX: 0, y: 150)
})
})
Can anyone help me understand why these are different when executed? The first seems to do what I expect, but the second one seems to execute the animation earlier than expected.
You're seeing the effects of the default timing curve on your keyframe animations. The first animation is the last 0.2 seconds of a 2 second animation, and the second animation is the entirety of a 0.2 second animation. The default ease-in-ease-out means that the first animation will be done entirely in the ease-out portion of the curve.
To force a linear curve on both animations you can wrap them inside another animation and set a couple of options:
UIView.animate(withDuration: duration, delay: 0, options: [.curveLinear], animations: {
UIView.animateKeyframes(withDuration: duration, delay: 0, options: [.overrideInheritedDuration, .calculationModeLinear], animations: {
UIView.addKeyframe(withRelativeStartTime: 0.9, relativeDuration: 0.1, animations: {
view1.transform = CGAffineTransform(translationX: 0, y: 150)
})
})
UIView.animateKeyframes(withDuration: duration * 0.1, delay: duration * 0.9, options: [.overrideInheritedDuration, .calculationModeLinear], animations: {
UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: 1, animations: {
view2.transform = CGAffineTransform(translationX: 0, y: 150)
})
})
}, completion: nil)
Which I think you'll agree is horrible-looking code, but I'm assuming this is an intellectual exercise :)
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