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Uncaught reference error BufferLoader is not defined

Trying to learn the Audio API, but I get an Uncaught reference error for BufferLoader class. I'm on chrome and it's up to date. Shouldn't this class be working with no problems?

<html>
<head>
<script type=text/javascript>

 window.onload = init;
 var context;
 var bufferLoader;



    function init(){

    context = new webkitAudioContext();
    bufferLoader = new BufferLoader(
          context,
          [
             ' https://dl.dropboxusercontent.com/u/1957768/kdFFO3.wav',
             ' https://dl.dropboxusercontent.com/u/1957768/geniuse%20meodies.wav',
          ],
          finishedLoading 
        );
    bufferLoader.load();
 }

     function finishedLoading(bufferList){
    //make two sources and play them
    var source1 = context.createBufferSource();
    var source2 = context.createBufferSource();
    source1.buffer = bufferList[0];
    source2.buffer = bufferList[1];

    source1.connect(context.destination);
    source2.connect(context.destination);
    source1.start(0);
    source2.start(0);
 }


   </script>
   </head>
   <body>
   </body>
   </html>
like image 891
oxxi Avatar asked Jun 27 '13 02:06

oxxi


1 Answers

The BufferLoader "class" is a custom function created to abstract the use of the Web Audio API. It's not a built-in feature, and must be included in your page in order to be used; there is nothing special about Chrome having this. Here's an example of where it is explained: http://www.html5rocks.com/en/tutorials/webaudio/intro/#toc-abstract

To use, include this code before it is used:

function BufferLoader(context, urlList, callback) {
  this.context = context;
  this.urlList = urlList;
  this.onload = callback;
  this.bufferList = new Array();
  this.loadCount = 0;
}

BufferLoader.prototype.loadBuffer = function(url, index) {
  // Load buffer asynchronously
  var request = new XMLHttpRequest();
  request.open("GET", url, true);
  request.responseType = "arraybuffer";

  var loader = this;

  request.onload = function() {
    // Asynchronously decode the audio file data in request.response
    loader.context.decodeAudioData(
      request.response,
      function(buffer) {
        if (!buffer) {
          alert('error decoding file data: ' + url);
          return;
        }
        loader.bufferList[index] = buffer;
        if (++loader.loadCount == loader.urlList.length)
          loader.onload(loader.bufferList);
      },
      function(error) {
        console.error('decodeAudioData error', error);
      }
    );
  }

  request.onerror = function() {
    alert('BufferLoader: XHR error');
  }

  request.send();
}

BufferLoader.prototype.load = function() {
  for (var i = 0; i < this.urlList.length; ++i)
  this.loadBuffer(this.urlList[i], i);
}
like image 200
Ian Avatar answered Oct 18 '22 07:10

Ian