I am creating a small web app in reactjs template provided by visual studio 2017. I am stuck in a situation where i want a function to be passed as a state to a child component and then invoke that function through child component. I have a header component where i have a method called setLogInTrue() which i want to pass to my SignIn component. Below is my code:-
Header.tsx
class HeaderState {
isLoggedIn: boolean;
}
export class Header extends React.Component<HeaderProps, HeaderState> {
constructor() {
super()
this.state = ({ isLoggedIn: false });
this.setLogInTrue= this.setLogInTrue.bind(this);
}
setLogInTrue() {
this.setState({ isLoggedIn: true });
}
public render(){
//Some elements
<NavLink className="link header_row_link" to={{ pathname: '/signIn', state: this.setLogInTrue }}> //<-- i thought this would work and give the function in the location of SignIn components state but it does not.
Sign In
</NavLink>
}
}
SignIn.tsx
export class SignIn extends React.Component<RouteComponentProps<{}>, {}> {
constructor() {
super();
}
public render() {
return <div className="signin_wrapper">
<SignInContent />
</div>;
}
}
I want to access that function here and pass it to SignInContent component, and then invoke that function from there.
This code does not give me any compile time errors but whenever i click on the sign in link it gives me the following error
Uncaught DOMException: Failed to execute 'pushState' on 'History': function () { [native code] } could not be cloned.
i tried this solution but it does not work for me. It still gives me this error or gives state as undefined. I am very new to react and any help would be appreciated
This error occurs, as @Andreas mentioned in a comment, when DOM elements or anything non-serializable is used in the state object which is being assigned to window.history.state
via history.replaceState
or history.pushState
. For example try: history.pushState({node: document.body}, 'title', '#/error')
or use {node: History}
instead and it will produce a similar DOMException
error. To fix it simply remove the problematic objects or in some way be more deliberate about what is being pushed into the state.
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