I am streaming data from a server to a client and I would like the server not to read and send more data than the client's buffer size.
Given:
service StreamService {
rpc Stream(stream Buffer) returns (stream Buffer);
}
message Buffer {
bytes data = 1;
}
My client's program basically looks like:
func ReadFromServer(stream StreamService_StreamClient, buf []byte) (n int, err error) {
// I actually don't need more than len(buf)...
// How could I send len(buf) while stream is bidirectional...?
buffer, err := stream.Recv()
if err != nil {
return 0, err
}
n = copy(buf, buffer.Data)
// buf could also be smaller than buffer.Data...
return n, nil
}
So how could I send len(buf) while the RPC's stream is bidirectional, i.e. the send direction is used by another independent stream of data? Note that I don't use client or server-side buffering to avoid loosing data when one of them is terminated (my data-source is an I/O).
gRPC provides no mechanism for this. It only provides push-back when a sender needs to slow down. But there will still be buffering happening internally and that is not exposed because gRPC is message-based, not byte-based.
There's really only two options in your case:
Recv()s when necessary and any extra is manually managed for later.Note that I don't use client or server-side buffering to avoid loosing data when one of them is terminated (my data-source is an I/O).
This isn't how it works. When you do a Send() there is no guarantee it is received when the call returns. When you do a Recv() there is no guarantee that the message was received after the recv call (it could have been received before the call). There is buffering going on, period.
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