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Unable to link to SDL2 functions using MinGW

I'm relatively new to programming and I've decided to give SDL a try, but I'm a bit stuck. I haven't been able to build the project in codeblocks and I get 'undefined reference' to all SDL functions. I've seen a lot of similar questions here, but none of the solutions seems to help. I've already added the \include\SDL2 and the \lib folders to search directories, I've added SDL2Main and SDL2 to link libraries in linker options, I've even added -mwindows to other linker options. Also, I tried linking against the 64-bit version as well, but things got even worse.

Here's my source code, pretty much copied straight out of the tutorial I started:

#include <SDL.h>
SDL_Window* g_pWindow = 0;
SDL_Renderer* g_pRenderer = 0;
int main(int argc, char* args[])
    {
        // initialize SDL
    if(SDL_Init(SDL_INIT_EVERYTHING) >= 0)
    {
    // if succeeded create our window
        g_pWindow = SDL_CreateWindow("Chapter 1: Setting up SDL",
        SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
        640, 480,
        SDL_WINDOW_SHOWN);
        // if the window creation succeeded create our renderer
        if(g_pWindow != 0)
        {
            g_pRenderer = SDL_CreateRenderer(g_pWindow, -1, 0);
        }
    }
    else
    {
        return 1; // sdl could not initialize
    }
    // everything succeeded lets draw the window
    // set to black // This function expects Red, Green, Blue and
    // Alpha as color values
    SDL_SetRenderDrawColor(g_pRenderer, 0, 0, 0, 255);
    // clear the window to black
    SDL_RenderClear(g_pRenderer);
    // show the window
    SDL_RenderPresent(g_pRenderer);
    // set a delay before quitting
    SDL_Delay(5000);
    // clean up SDL
    SDL_Quit();
        return 0;
}

And here's the build log:

mingw32-g++.exe -LC:\dev\sdl\SDL2-2.0.1\x86_64-w64-mingw32\lib  -o bin\Debug\GeometryProject.exe obj\Debug\main.o   -mwindows  C:\MinGW\lib\libmingw32.a C:\dev\sdl\SDL2-2.0.1\x86_64-w64-mingw32\lib\libSDL2main.a C:\dev\sdl\SDL2-2.0.1\x86_64-w64-mingw32\lib\libSDL2.a 
obj\Debug\main.o: In function `SDL_main':
C:/Users/Kris948/Desktop/ProjectsUni/GeometryProject/main.cpp:7: undefined reference to `SDL_Init'
C:/Users/Kris948/Desktop/ProjectsUni/GeometryProject/main.cpp:13: undefined reference to `SDL_CreateWindow'
C:/Users/Kris948/Desktop/ProjectsUni/GeometryProject/main.cpp:17: undefined reference to `SDL_CreateRenderer'
C:/Users/Kris948/Desktop/ProjectsUni/GeometryProject/main.cpp:27: undefined reference to `SDL_SetRenderDrawColor'
C:/Users/Kris948/Desktop/ProjectsUni/GeometryProject/main.cpp:29: undefined reference to `SDL_RenderClear'
C:/Users/Kris948/Desktop/ProjectsUni/GeometryProject/main.cpp:31: undefined reference to `SDL_RenderPresent'
C:/Users/Kris948/Desktop/ProjectsUni/GeometryProject/main.cpp:33: undefined reference to `SDL_Delay'
C:/Users/Kris948/Desktop/ProjectsUni/GeometryProject/main.cpp:35: undefined reference to `SDL_Quit'
C:\MinGW\lib\libmingw32.a(main.o):main.c:(.text.startup+0xa7): undefined reference to `WinMain@16'
collect2.exe: error: ld returned 1 exit status
Process terminated with status 1 (0 minutes, 0 seconds)
9 errors, 0 warnings (0 minutes, 0 seconds)

Is there anything else I could try? I really would like to get this running and would appreciate any help.

like image 753
user3052572 Avatar asked Nov 30 '13 17:11

user3052572


2 Answers

A possible problem is that your linking to a SDL2 library for a different architecture.

You should be using

SDL2-2.0.1\i686-w64-mingw32

instead of

SDL2-2.0.1\x86_64-w64-mingw32

Also after setting the library search path use this notation to link to libraries

-lmingw32 -lSDL2main -lSDL2

It's much easier to read.

like image 122
Xonar Avatar answered Nov 15 '22 17:11

Xonar


Instead of adding full path, try -LC:/PATH_TO_SDL -lSDL2main -lSDL2 (or only one SDL option) instead; the lib and .a is already known by the linker.

(not sure if you have to use either / or \)

Since you are using C++, replace your include with this:

extern "C"
{
    #include "SDL.h"
}

This tells the compiler to treat SDL as C - and not C++ - code.

See also: SDL2 won't link properly

like image 2
ollo Avatar answered Nov 15 '22 16:11

ollo