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Unable to install APK to device

I updated my jdk and sdk , and when am taking build apk is building but not working its corrupted. By usb debugging i got this error. Am using Unity 2018.3.9f1. Please solve the issue.

In Unity 5.6.6 APK is building Successfully.

CommandInvokationFailure: Unable to install APK to device. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
D:/Babji Unity/android-sdks\platform-tools\adb.exe -s "cbe79ceb" install -r "D:\Babji Unity\Test New Unity\TestAsset.apk"

stderr[
adb: failed to install D:\Babji Unity\Test New Unity\TestAsset.apk: Failure [INSTALL_PARSE_FAILED_UNEXPECTED_EXCEPTION: Failed to parse /data/app/vmdl839836997.tmp/base.apk: AndroidManifest.xml]
]
stdout[
Performing Streamed Install
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.AndroidDevice.Exec (System.String[] command, System.String errorMsg) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.AndroidDevice.Install (System.String apkfile) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension+<UploadAPK>c__AnonStorey3.<>m__0 () (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension.UploadAPK (UnityEditor.Android.AndroidBuildProperties buildProperties, UnityEditor.Android.AndroidDevice device, UnityEditor.Android.AndroidDeploymentTargetsExtension+LaunchProgressTaskManager taskManager) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension+<LaunchBuildOnTarget>c__AnonStorey0.<>m__2 () (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.ProgressTaskManager.Run () (at C:/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71)
UnityEditor.Android.AndroidDeploymentTargetsExtension.LaunchBuildOnTarget (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.DeploymentTargets.DeploymentTargetManager.LaunchBuildOnTarget (UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at C:/buildslave/unity/build/Editor/Mono/DeploymentTargets/DeploymentTargetManager.cs:45)
UnityEditor.PostprocessBuildPlayer+<LaunchOnTargets>c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:210)
UnityEditor.ProgressTaskManager.Run () (at C:/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71)
UnityEditor.PostprocessBuildPlayer.LaunchOnTargets (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, UnityEditor.Build.Reporting.BuildReport buildReport, System.Collections.Generic.List`1[T] launchTargets) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:229)
UnityEditor.Android.PostProcessAndroidPlayer.Launch (UnityEditor.BuildTarget target, System.String installPath, UnityEditor.Build.Reporting.BuildReport report) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.AndroidBuildPostprocessor.LaunchPlayer (UnityEditor.Modules.BuildLaunchPlayerArgs args) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.PostprocessBuildPlayer.Launch (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, System.String path, System.String productName, UnityEditor.BuildOptions options, UnityEditor.Build.Reporting.BuildReport buildReport) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:173)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
like image 210
Simple Arcade Gamers Avatar asked Mar 25 '19 12:03

Simple Arcade Gamers


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Why is an APK not installing?

By default Android allows installation only from the Play Store. In order to allow installation of apps from other sources, open the Settings app and locate "Install Unknown Apps" under Privacy/Security settings. Enable the permission for the app which you use to install your APK.

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2 Answers

Try Uninstalling the APK that you already installed.

like image 104
Nishchhal Bakshi Avatar answered Nov 09 '22 08:11

Nishchhal Bakshi


You should remove the previously installed application and use the software to clean up the rest of the application.

It seems to be the previously installed application and caused the cache to be unable to continue.

I have tried many ways and the simplest way to fix it is to restart your phone or virtual machine

like image 23
Doan Bui Avatar answered Nov 09 '22 07:11

Doan Bui