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UIWindow not showing over content in iOS 13

I am upgrading my app to use the new UIScene patterns as defined in iOS 13, however a critical part of the app has stopped working. I have been using a UIWindow to cover the current content on the screen and present new information to the user, but in the current beta I am working with (iOS + XCode beta 3) the window will appear, but then disappear straight away.

Here is the code I was using, that now does not work:

let window = UIWindow(frame: UIScreen.main.bounds) let viewController = UIViewController() viewController.view.backgroundColor = .clear window.rootViewController = viewController window.windowLevel = UIWindow.Level.statusBar + 1 window.makeKeyAndVisible() viewController.present(self, animated: true, completion: nil) 

I have tried many things, including using WindowScenes to present the new UIWindow, but cannot find any actual documentation or examples out there.

One of my attempts (Did not work - same behaviour with window appearing and dismissing straight away)

let windowScene = UIApplication.shared.connectedScenes.first if let windowScene = windowScene as? UIWindowScene {     let window = UIWindow(windowScene: windowScene)     let viewController = UIViewController()     viewController.view.backgroundColor = .clear     window.rootViewController = viewController     window.windowLevel = UIWindow.Level.statusBar + 1     window.makeKeyAndVisible()     viewController.present(self, animated: true, completion: nil) } 

Has anyone been able to do this yet in iOS 13 beta?

Thanks

EDIT

Some time has passed between asking this and the final version of iOS 13 being released. There are a lot of answers below, but almost all of them include one thing - Adding a strong/stronger reference to the UIWindow. You may need to include some code relating the the new Scenes, but try adding the strong reference first.

like image 310
mHopkins Avatar asked Jul 16 '19 15:07

mHopkins


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The backdrop for your app's user interface and the object that dispatches events to your views. iOS 2.0+ iPadOS 2.0+ Mac Catalyst 13.1+ tvOS 9.0+

How do I create a new UIWindow?

UIWindow *window2 = [[UIWindow alloc] initWithFrame:CGRectMake(0, 80, 320, 320)]; window2. backgroundColor = [UIColor redColor]; window2. windowLevel = UIWindowLevelAlert; self. window2 = window2; [window2 makeKeyAndVisible];

What is makeKeyAndVisible?

makeKeyAndVisible()Shows the window and makes it the key window.


1 Answers

I was experiencing the same problems while upgrading my code for iOS 13 scenes pattern. With parts of your second code snippet I managed to fix everything so my windows are appearing again. I was doing the same as you except for the last line. Try removing viewController.present(...). Here's my code:

let windowScene = UIApplication.shared                 .connectedScenes                 .filter { $0.activationState == .foregroundActive }                 .first if let windowScene = windowScene as? UIWindowScene {     popupWindow = UIWindow(windowScene: windowScene) } 

Then I present it like you do:

popupWindow?.frame = UIScreen.main.bounds popupWindow?.backgroundColor = .clear popupWindow?.windowLevel = UIWindow.Level.statusBar + 1 popupWindow?.rootViewController = self as? UIViewController popupWindow?.makeKeyAndVisible() 

Anyway, I personally think that the problem is in viewController.present(...), because you show a window with that controller and immediately present some 'self', so it depends on what 'self' really is.

Also worth mentioning that I store a reference to the window you're moving from inside my controller. If this is still useless for you I can only show my small repo that uses this code. Have a look inside AnyPopupController.swift and Popup.swift files.

Hope that helps, @SirOz

like image 83
glassomoss Avatar answered Oct 04 '22 19:10

glassomoss