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UIView with rounded corners: how to clip subviews correctly?

I created a subclass of UIView that overrides drawRect: and uses AddArcToPoint() to draw rounded corners. (I don't want to use the layer's corner radius property because I need to define which corners have to be rounded.) The problem I cannot get over however: if I add a subview at (0|0), it hides my round corners. Any idea how I can fix this? I would like it to clip nicely.

Here's the code that draws the round cornered rectangle. It's Monotouch but should be readably by any developer.

(you can find the full code here: https://github.com/Krumelur/RoundedRectView)

public override void Draw (RectangleF rect)
        {
            using (var oContext = UIGraphics.GetCurrentContext())
            {
                oContext.SetLineWidth (this.StrokeWidth);
                oContext.SetStrokeColor (this.oStrokeColor.CGColor);
                oContext.SetFillColor (this.oRectColor.CGColor);

                RectangleF oRect = this.Bounds;

                float fRadius = this.CornerRadius;
                float fWidth = oRect.Width;
                float fHeight = oRect.Height;

                // Make sure corner radius isn't larger than half the shorter side.
                if (fRadius > fWidth / 2.0f)
                {
                    fRadius = fWidth / 2.0f;
                }
                if (fRadius > fHeight / 2.0f)
                {
                    fRadius = fHeight / 2.0f;    
                }

                float fMinX = oRect.GetMinX ();
                float fMidX = oRect.GetMidX ();
                float fMaxX = oRect.GetMaxX ();
                float fMinY = oRect.GetMinY ();
                float fMidY = oRect.GetMidY ();
                float fMaxY = oRect.GetMaxY ();

                // Move to left middle.
                oContext.MoveTo (fMinX, fMidY);

                // Arc to top middle.
                oContext.AddArcToPoint (fMinX, fMinY, fMidX, fMinY, (this.RoundCorners & ROUND_CORNERS.TopLeft) == ROUND_CORNERS.TopLeft ? fRadius : 0);
                // Arc to right middle.
                oContext.AddArcToPoint (fMaxX, fMinY, fMaxX, fMidY, (this.RoundCorners & ROUND_CORNERS.TopRight) == ROUND_CORNERS.TopRight ? fRadius : 0);
                // Arc to bottom middle.
                oContext.AddArcToPoint (fMaxX, fMaxY, fMidX, fMaxY, (this.RoundCorners & ROUND_CORNERS.BottomRight) == ROUND_CORNERS.BottomRight ? fRadius : 0);
                // Arc to left middle.
                oContext.AddArcToPoint (fMinX, fMaxY, fMinX, fMidY, (this.RoundCorners & ROUND_CORNERS.BottomLeft) == ROUND_CORNERS.BottomLeft ? fRadius : 0);

                // Draw the path.
                oContext.ClosePath ();
                oContext.DrawPath (CGPathDrawingMode.FillStroke);
            }
        }

EDIT:

Here's a piece of code that demonstrates how to solve it using CALayer.

private void UpdateMask()
        {
            UIBezierPath oMaskPath = UIBezierPath.FromRoundedRect (this.Bounds, this.eRoundedCorners, new SizeF (this.fCornerRadius, this.fCornerRadius));

            CAShapeLayer oMaskLayer = new CAShapeLayer ();
            oMaskLayer.Frame = this.Bounds;
            oMaskLayer.Path = oMaskPath.CGPath;
            this.Layer.Mask = oMaskLayer;
        }
like image 233
Krumelur Avatar asked Nov 07 '11 11:11

Krumelur


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2 Answers

I haven't tried it, but I think you could use CALayer's mask property to do this. You'd have to draw your rounded rectangle into a layer that was set as the mask to your view layer.

like image 131
joerick Avatar answered Oct 05 '22 10:10

joerick


It is possible (and, in fact, very easy) to specify particular rounded corners without resorting to drawRect:, or manually drawing a partially rounded rect into a layer. See my answer on a similar question.

like image 41
Stuart Avatar answered Oct 05 '22 10:10

Stuart