While a UIScrollView
(or a derived class thereof) is scrolling, it seems like all the NSTimers
that are running get paused until the scroll is finished.
Is there a way to get around this? Threads? A priority setting? Anything?
An easy & simple to implement solution is to do:
NSTimer *timer = [NSTimer timerWithTimeInterval:... target:... selector:.... userInfo:... repeats:...]; [[NSRunLoop mainRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
For anyone using Swift 3
timer = Timer.scheduledTimer(timeInterval: 0.1, target: self, selector: aSelector, userInfo: nil, repeats: true) RunLoop.main.add(timer, forMode: RunLoopMode.commonModes)
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