Set up a tap gesture recognizer:
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(singleTapGestureCaptured:)];
[scrollView addGestureRecognizer:singleTap];
and you will get the touches in:
- (void)singleTapGestureCaptured:(UITapGestureRecognizer *)gesture
{
CGPoint touchPoint=[gesture locationInView:scrollView];
}
You can make your own UIScrollview subclass and then you can implement the following:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"DEBUG: Touches began" );
UITouch *touch = [[event allTouches] anyObject];
[super touchesBegan:touches withEvent:event];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
NSLog(@"DEBUG: Touches cancelled");
// Will be called if something happens - like the phone rings
UITouch *touch = [[event allTouches] anyObject];
[super touchesCancelled:touches withEvent:event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
NSLog(@"DEBUG: Touches moved" );
UITouch *touch = [[event allTouches] anyObject];
[super touchesMoved:touches withEvent:event];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
NSLog(@"DEBUG: Touches ending" );
//Get all the touches.
NSSet *allTouches = [event allTouches];
//Number of touches on the screen
switch ([allTouches count])
{
case 1:
{
//Get the first touch.
UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
switch([touch tapCount])
{
case 1://Single tap
break;
case 2://Double tap.
break;
}
}
break;
}
[super touchesEnded:touches withEvent:event];
}
If we're talking about the points inside the scrollview then you can hook with the delegate method:
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
and inside the method, read the property:
@property(nonatomic) CGPoint contentOffset
from the scrollView to get the coordination.
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