So, UITableView supports essentially "infinite" scrolling. There' may be a limit but that sucker can scroll for a looonnnggg time. I would like to mimic this behavior with a UIScrollView but there are two fundamental impediments:
1) scrollView.contentSize is fixed at creation time. 2) zooming can blow any lazy-loading scheme all to hell since it can cause infinte data explosion.
Have others out there pondered this idea? Yah, I know, we are essentially talking about re-creating Google Maps here. Any insights would be much appreciated.
Cheers, Doug
What Is Infinite Scroll? A web design technique where, as the user scrolls down a page, more content automatically and continuously loads at the bottom, eliminating the user's need to click to the next page. The idea behind infinite scroll is that it allows people to enjoy a frictionless browsing experience.
I've just finished implementing the infitine scroll for me. In my Implementation I have UITableViewCell with a scrollView and Navigationbuttons. The scrollView contains x views all with the same width. views are alined horizontally and paging is enabled.
scrollView.clipsToBounds = YES;
scrollView.scrollEnabled = YES;
scrollView.pagingEnabled = YES;
scrollView.showsHorizontalScrollIndicator = NO;
My codelogic is like the following:
Then I call a function that calculates in a loop the positions for each view (each time you detect a scroll this function will need to be called too). It always takes the first element of the array and sets the frame to (0,0,...,...), the second with (i*width,0,....,....) and so on. The function beeing called looks like this:
- (void)updateOffsetsOfViews{
int xpos = 0;
for (int i=0; i<[views count]; i++) {
UIImageView *_view = [views objectAtIndex:i];
CGRect aFrame = _view.frame;
aFrame.origin.x = xpos;
aFrame.origin.y = 0.0;
_view.frame = aFrame;
xpos += viewWidth;
}
float center = 0;
if(fmod([views count],2) == 1){
center = viewWidth * ([views count]-1)/2;
}else {
center = viewWidth * [views count]/2;
}
[scrollView setContentOffset:CGPointMake(center, 0)];
lastOffset = center;
}
Then (still in the initialization process) I add an observer
[scrollView addObserver:self forKeyPath:@"contentOffset" options:0 context:nil];
so each time something in the scrollView changes I get the (observeValueForKeyPath)-function called, which looks like this:
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
UIImageView *_viewFirst = (UIImageView *)[views objectAtIndex:0];
if ( fmod([scrollView contentOffset].x,viewWidth) == 0.0) {
if ([scrollView contentOffset].x > lastOffset) {
[views removeObjectAtIndex:0];
[views addObject:_viewFirst];
[self updateOffsetsOfViews];
}else if ([scrollView contentOffset].x < lastOffset) {
UIImageView *_viewLast = (UIImageView *)[views lastObject];
[views removeLastObject];
[views insertObject:_viewLast atIndex:0];
[self updateOffsetsOfViews];
}
}
}
And in dealloc or viewDidUnload (depends on how you implement it) don't forget to remove the observer.
[scrollView removeObserver:self forKeyPath:@"contentOffset"];
Hope this helps, you might notice some overhead, but in my implementation I also support like scrolling 5 pages (well... unlimited) at once and autoanimated scrolling etc. so you might see something that could be thrown away.
While it's impossible to have a truly infinite UIScrollView, there are some simple tricks you can use to emulate that behavior.
contentSize
: have some fixed-size view handled by your scroll view, and at launch or instantiation, set the content offset so that you're seeing the middle of the handled view. Then just watch the content offset (using KVO or some other method), and if you near any edge, update the content of the view with a new set of content (offset appropriately) and reset the scroll view's contentOffset
property to be back in the middle.If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
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