Assume I have two assets in my project or I may have even more assets under my project.
AppImages.xcassets
and 01 ConsumerSelectionVCtr.xcassets
. Why compiler is not showing me errors for same image-set in multiple xcassets
.You use image objects to represent image data of all kinds, and the UIImage class is capable of managing data for all image formats supported by the underlying platform. Image objects are immutable, so you always create them from existing image data, such as an image file on disk or programmatically created image data.
Other methods of the UIImage class let you create animations from specific types of data, such as Core Graphics images or image data you create yourself. UIKit also provides the UIGraphicsGetImageFromCurrentImageContext () function to create images from content you draw yourself.
Image objects are immutable, so you always create them from existing image data, such as an image file on disk or programmatically created image data. An image object may contain a single image or a sequence of images for use in an animation. Assign an image to a UIImageView object to display the image in your interface.
To create a new UIImageView programmatically in Swift, we need to create a new instance of UIImageView class and then set UIImage to an image property. Like so: The code snippet above creates a new instance of UIImageView and adds an image to it. However, it is not enough to make an image display.
See the Asset Catalog documentation from Apple
[UIImage imageNamed:@"LaunchImage"]
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