I want to draw text onto my subclass on UIView so that the text is cut out of the shape and the background behind the view shows through, just like in the OSX Mavericks logo found here.
I would say that I'm more of an intermediate/early advanced iOS developer so feel free to throw some crazy solutions at me. I'd expect I'd have to override drawRect
in order to do this.
Thanks guys!
EDIT:
I should mention that my first attempt was making the text [UIColor clearColor]
which didn't work since that just set the alpha component of the text to 0, which just showed the view through the text.
If all you want is a white view with some stuff (text images, etc) cut out, then you can just do
yourView.layer.compositingFilter = "screenBlendMode"
This will leave the white parts white and the black parts will be see-through.
Disclaimer: I'm writing this without testing, so forgive me if I'm wrong here.
You should achieve what you need by these two steps:
Create a CATextLayer
with the size of your view, set the backgroundColor
to be fully transparent and foregroundColor
to be opaque (by [UIColor colorWithWhite:0 alpha:1]
and [UIColor colorWithWhite:0 alpha:0]
. Then set the string
property to the string you want to render, font
and fontSize
etc.
Set your view's layer's mask to this layer: myView.layer.mask = textLayer
. You'll have to import QuartzCore
to access the CALayer
of your view.
Note that it's possible that I switched between the opaque and transparent color in the first step.
Edit: Indeed, Noah was right. To overcome this, I used CoreGraphics with the kCGBlendModeDestinationOut
blend mode.
First, a sample view that shows that it indeed works:
@implementation TestView
- (id)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
self.backgroundColor = [UIColor clearColor];
}
return self;
}
- (void)drawRect:(CGRect)rect {
[[UIColor redColor] setFill];
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:self.bounds cornerRadius:10];
[path fill];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context); {
CGContextSetBlendMode(context, kCGBlendModeDestinationOut);
[@"Hello!" drawAtPoint:CGPointZero withFont:[UIFont systemFontOfSize:24]];
} CGContextRestoreGState(context);
}
@end
After adding this to your view controller, you'll see the view behind TestView
where Hello!
is drawn.
Why does this work:
The blend mode is defined as R = D*(1 - Sa)
, meaning we need opposite alpha values than in the mask
layer I suggested earlier. Therefore, all you need to do is to draw with an opaque color and this will be subtracted from the stuff you've drawn on the view beforehand.
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