I've a method which has some optional parameters, like this ,
initializeInteraction(opts: { type?: string; freehand?:boolean= false }) {
this._draw = this.drawService.initDraw({ drawtype: opts.type });
this._drawInteraction = this._draw.interaction;
this.mapService.addVector(this._draw.vector);
this.mapService.addInteraction(this._drawInteraction);
}
I want to set the value of freehand
as true
only when needed , otherwise I want it as false
,
but when i declare this
initializeInteraction(opts: { type: string; freehand?:boolean= false }) {}
Im getting an error as
[ts] A type literal property cannot have an initializer. [1247]
You just need to set the default value of freehand no need for ?
it's already optional consider this
function initializeInteraction(type: string, freehand: boolean = false) {
console.log(type,freehand);
// your magic
}
initializeInteraction('something');
initializeInteraction('something', false);
initializeInteraction('something', true);
the only advantage of making the parameters as object is you can pass them with different order
function initializeInteraction(opt:{ type:string , freehand?:boolean}) {
let { type, freehand = false } = opt;
console.log(type,freehand);
// your magic
}
you can short the function above like this
function initializeInteraction({type,freehand=false }: {type:string,freehand?:boolean}) {
console.log(type,freehand);
// your magic
}
pass the parameter as object
initializeInteraction({ type: 'something', freehand: false });
initializeInteraction({freehand: false, type: 'something' });
initializeInteraction({type: 'something' });
both ways will give the same result ๐๐ , but they call initializeInteraction differently
f('') ,f('',true)
or ({type:'',freehand:true}) f({freehand:true,type:''}) , f({type:''})
Do you really need to wrap type
and freehand
up in the opts
object?
I'd suggest this:
initializeInteraction(type: string, freehand?: boolean = false) {
this._draw = this.drawService.initDraw({ drawtype: type });
this._drawInteraction = this._draw.interaction;
this.mapService.addVector(this._draw.vector);
this.mapService.addInteraction(this._drawInteraction);
}
would work for the current implementation of initializeInteraction
.
Edit:
The other option would be to use overloads...
initializeInteraction(type: string);
initializeInteraction(freehand: boolean);
initializeInteraction(type: string, freehand: boolean);
initializeInteraction(param1: string | boolean, param2: boolean = false) {
//type checking and implementation here...
}
This would allow you to pass either one of your values alone, or both.
{ type: string; freehand?: boolean = false }
This type literal performs the same role as an interface and therefore can't provide a default value. Fortunately, the value of freehand
will be undefined (falsey) by default.
You can safely replace this with
initializeInteraction(opts: { type?: string; freehand?:boolean }) {
// ...
if (opts.freehand) {
// Do stuff
}
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With