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TTreeView selection glitch while dragging a node

I'm implementing drag-and-drop functionality to a TTreeView. On a OnStartDrag Event of it, I'm creating the DragOcject of my derived class:

  TTreeDragControlObject = class(TDragObject)
  private
    FDragImages: TDragImageList;
    FText: String;
  protected
    function GetDragImages: TDragImageList; override;
  end;

procedure TfrmMain.tvTreeStartDrag(Sender: TObject;
  var DragObject: TDragObject);
begin
  DragObject := TTreeDragControlObject.Create;
  TTreeDragControlObject(DragObject).FText := tvTree.Selected.Text;
end;

And this is my override GetDragImages function of my DragObcject:

function TTreeDragControlObject.GetDragImages: TDragImageList;
var
  Bmp: TBitmap;
begin
  if FDragImages = nil then
  begin
    FDragImages := TDragImageList.Create(nil);
    Bmp := TBitmap.Create;
    try
      Bmp.Width := Bmp.Canvas.TextWidth(FText) + 25;
      Bmp.Height := Bmp.Canvas.TextHeight(FText);

      Bmp.Canvas.TextOut(25, 0, FText);

      FDragImages.Width := Bmp.Width;
      FDragImages.Height := Bmp.Height;
      FDragImages.SetDragImage(FDragImages.Add(Bmp, nil), 0, 0);
    finally
      Bmp.Free;
    end;
  end;

  Result := FDragImages;
end;

Everything works fine except it has a painting glitch while dragging over the tree nodes:

The node glitch

How can I avoid this behavior?

like image 406
JustMe Avatar asked Nov 29 '12 10:11

JustMe


1 Answers

Based on @Sean's and @bummi's answers I would post the entire code and conclusions that worked for me in D5.

On WinXP XPManifest is not a must - Hide/ShowDragImage are needed.

On Win7 XPManifest is needed. Hide/ShowDragImage are not a must.

Conclusion - use both XPManifest and HideDragImage and ShowDragImage to ensure TV will work both on XP/Win7.


type 
  TTreeDragControlObject = class(TDragControlObject)
  private
    FDragImages: TDragImageList;
    FText: String;
  protected
    function GetDragImages: TDragImageList; override;
  public
    destructor Destroy; override;
    procedure HideDragImage; override;
    procedure ShowDragImage; override;
    property DragText: string read FText write FText;
  end;

  TForm1 = class(TForm)
    TreeView1: TTreeView;
    procedure TreeView1StartDrag(Sender: TObject; var DragObject: TDragObject);
    procedure TreeView1DragOver(Sender, Source: TObject; X, Y: Integer; State: TDragState; var Accept: Boolean);
    procedure TreeView1EndDrag(Sender, Target: TObject; X, Y: Integer);
  private
    FDragObject: TTreeDragControlObject;
  public
  end;

...

{ TTreeDragControlObject}
destructor TTreeDragControlObject.Destroy;
begin
  FDragImages.Free;
  inherited;
end;

procedure TTreeDragControlObject.HideDragImage;
begin
  GetDragImages.HideDragImage;
end;

procedure TTreeDragControlObject.ShowDragImage;
begin
  GetDragImages.ShowDragImage;
end;

function TTreeDragControlObject.GetDragImages: TDragImageList;
var
  Bmp: TBitmap;
begin
  if FDragImages = nil then
  begin
    FDragImages := TDragImageList.Create(nil);
    Bmp := TBitmap.Create;
    try
      Bmp.Width := Bmp.Canvas.TextWidth(FText) + 25;
      Bmp.Height := Bmp.Canvas.TextHeight(FText);
      Bmp.Canvas.TextOut(25, 0, FText);
      FDragImages.Width := Bmp.Width;
      FDragImages.Height := Bmp.Height;
      FDragImages.SetDragImage(FDragImages.Add(Bmp, nil), 0, 0);
    finally
      Bmp.Free;
    end;
  end;
  Result := FDragImages;
end;

{ TForm1 }
procedure TForm1.TreeView1StartDrag(Sender: TObject; var DragObject: TDragObject);
begin
  FDragObject := TTreeDragControlObject.Create(TTreeView(Sender));
  FDragObject.DragText := TTreeView(Sender).Selected.Text;
  DragObject := FDragObject;
end;

procedure TForm1.TreeView1DragOver(Sender, Source: TObject; X, Y: Integer;
  State: TDragState; var Accept: Boolean);
begin
  Accept := Source is TTreeDragControlObject;
end;

procedure TForm1.TreeView1EndDrag(Sender, Target: TObject; X, Y: Integer);
begin
  FDragObject.Free;
end;

Note that in your code both FDragImages and var DragObject are leaking memory. I'd suggest using TDragControlObject instead of TDragObject (does your tvTreeEndDrag fire at all now? - it did not fire for me)

like image 92
kobik Avatar answered Oct 22 '22 23:10

kobik