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Troubles using CGPathContainsPoint SWIFT

I need to check if a CGPoint is inside a SKSpriteNode.

After a little research, CGPathContainsPoint seems appropriated for my purpose.

if CGPathContainsPoint(my_sprite_path, nil, my_point, false) {

 }

But Xcode alerts me: Use of unresolved identifier CGPathContainsPoint

I tried to import :

import UIKit
import CoreGraphics

I'm using Xcode 8.0 beta 6.

Did I miss anything?

like image 441
cmii Avatar asked Aug 18 '16 21:08

cmii


1 Answers

As of Swift 3, many Core Graphics functions are now methods on the corresponding type. In your example:

if my_sprite_path.contains(my_point) {

}

For more information see SE-044 Import as member.

like image 155
Martin R Avatar answered Nov 06 '22 11:11

Martin R