I have 2 SKSpriteNode:
I need to check, at any time, if the center of another SKSpriteNode (a ball) is inside one of these squares. The ball and the squares have the same parent (the main scene).
override func update(_ currentTime: TimeInterval) {
let spriteArray = self.nodes(at: ball.position)
let arr = spriteArray.filter {$0.name == "square"}
for square in arr {
print(square.letter)
if(square.contains(self.puck.position)) {
print("INSIDE")
}
}
}
With the simple square (A), my code works correctly. The data are right. I know, at any time, if the CGPoint center is inside or outside the square.
But with the square with the rotation (B), the data aren't as desired. The CGPoint is detected inside as soon as it's in the square which the diamond-shape is contained.
The SKSpriteNode squares are created via the level editor.
How can I do to have the correct result for the diamond-shape?
EDIT 1
Using
view.showsPhysics = true
I can see the bounds of all the SKSpriteNode with physicsBody. The bounds of my diamond-square is the diamond-square and not the grey square area.
square.frame.size -> return the grey area
square.size -> return the diamond-square
In the Apple documentation, func nodes(at p: CGPoint) -> [SKNode], the method is about node and not frame, so why it doesn't work?
There are many ways to do it, usually I like to work with paths so , if you have a perfect diamond as you describe I would like to offer a different way from the comments, you could create a path that match perfectly to your diamond with UIBezierPath
because it have the method containsPoint
:
let f = square.frame
var diamondPath = UIBezierPath.init()
diamondPath.moveToPoint(CGPointMake(f.size.width-f.origin.x,f.origin.y))
diamondPath.addLineToPoint(CGPointMake(f.origin.x,f.size.height-f.origin.y))
diamondPath.addLineToPoint(CGPointMake(f.size.width-f.origin.x,f.size.height))
diamondPath.addLineToPoint(CGPointMake(f.size.width,f.size.height-f.origin.y))
diamondPath.closePath()
if diamondPath.containsPoint(<#T##point: CGPoint##CGPoint#>) {
// point is inside diamond
}
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