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Triggering an event every second

I have an application that needs to check a website feed every second.

Sometimes the request to the server is longer than a second. In this case, the application needs to wait until the first request completes, then start a new request immediately. How could I implement this?

Also, the request should not freeze the GUI.

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R.Gregory Avatar asked Mar 02 '10 15:03

R.Gregory


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1 Answers

I would use a simple variation of the producer-consumer pattern. You'd have two theads, a producer and a consumer, that share an integer variable. The producer would have a System.Threading.Timer that fired every second, at which time it would Interlocked.Increment the variable and call the consumer. The consumer logic repeatedly checks the feed and Interlocked.Decrement the counter, while the counter is greater than zero. The consumer logic would be protected by a Monitor.TryEnter which would handle re-entrancy. Here's sample code.

public static FeedCheck{
  int _count = 0;
  static object _consumingSync = new object();
  static Threading.Timer _produceTimer;

  private static void Consume() {
    if (!Monitor.TryEnter(_consumingSync)) return;

    try {
      while(_count > 0) {
        // check feed
        Interlocked.Decrement(ref _count);
      }
    }
    finally { Monitor.Exit(_consumingSync); }
  }

  private static void Produce() {
    Interlocked.Increment(ref _count);
    Consume();
  }

  public static void Start() {
    // small risk of race condition here, but not necessarily
    // be bad if multiple Timers existed for a moment, since only
    // the last one will survive.
    if (_produceTimer == null) {
      _produceTimer = new Threading.Timer(
        _ => FeedCheck.Produce(), null, 0, 1000
      );
    }
  }
}

Usage:

FeedCheck.Start();

A good resource on .NET Threading (besides the MSDN Library stuff) is Jon Skeet's documentation, which includes this example of producer-consumer under "More Monitor methods".

By the way, a true producer-consumer pattern revolves around a collection of work data, with one or more threads producing work by adding data to that collection, while one or more other threads consumer work by removing data from that collection. In our variation above, the "work data" is merely a count of the number of times we need to immediately check the feed.

(Another way to do it, instead of having the timer callback call Consume, is for the timer callback to lock and pulse a Monitor that Consume waits on. In that case, Consume has an infinite loop, like while(true), which you kick off one time in its own thread. Therefore there is no need to support re-entrancy with the call to Monitor.TryEnter.)

like image 52
G-Wiz Avatar answered Oct 04 '22 22:10

G-Wiz