I have a tree view with checkboxes in c#, I want that when the user checks one node all the nodes that there are on the levels below automatic checked also. Does anyone know about way to do that without run with recorsive fnction on all the tree each time that the user checks some node?
Thanks
//this function returns the treeView.
public TreeView GetTreeView()
{
getSubject();
// fill the treeview with all subjects.
foreach (Subject subject in subjects)
{
//for each root subject fill all the his children.
if (subject.subjestId == subject.parentSubject)
{
TreeNode node = new TreeNode(subject.subjectString, subject.subjestId, subject.subjestId);
addChild(node, subject.subjestId);
tv.Nodes.Add(node);
}
}
return tv;
}
// for each subject return sub subjects.
private void addChild(TreeNode node, int parentId)
{
foreach (Subject subject in subjects)
{
if (subject.parentSubject == parentId && subject.parentSubject != subject.subjestId)
{
TreeNode childNode = new TreeNode(subject.subjectString, subject.subjestId, subject.subjestId);
addChild(childNode, subject.subjestId);
node.Nodes.Add(childNode);
}
}
}
TreeView consists of built-in checkbox option and it can be displayed to the left of the tree node by setting the ShowCheckbox property as true.
Solution 1Use TreeView. SelectedNode[^] property, which get or set selected node for currently selected Treeview. If no TreeNode is currently selected, the SelectedNode property is a null reference (Nothing in Visual Basic).
A tree-view control is a window that displays a hierarchical list of items, such as the headings in a document, the entries in an index, or the files and directories on a disk. Each item consists of a label and an optional bitmapped image, and each item can have a list of subitems associated with it.
The Nodes property holds a collection of TreeNode objects, each of which has a Nodes property that can contain its own TreeNodeCollection.
Recursion. Like this:
bool busy = false;
private void treeView1_AfterCheck(object sender, TreeViewEventArgs e) {
if (busy) return;
busy = true;
try {
checkNodes(e.Node, e.Node.Checked);
}
finally {
busy = false;
}
}
private void checkNodes(TreeNode node, bool check) {
foreach (TreeNode child in node.Nodes) {
child.Checked = check;
checkNodes(child, check);
}
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