Don't know if i am allowed to do this according to the rules of the site... but i will take my chance... please bear with me, i am only a student... :-)
I have a college assignment... I am having hard time understanding what the classes should do... i have gone to my teacher on three different occasions and the answer i got from him didn't help at all. Anyway the assignment details goes as follow...
Create a class called Tree
that acts as a container for nodes. The tree class should support the following methods.
public void add(Node parent, Node child){} -- Adds a new child node to the parent node
public void removeChild(Nodeparent, Node child){} -- Removes a child node from a parent.
public Node getRootNode(){} -- Returns the root of the tree
public void setRoot(Node root){} -- Sets the root node of the tree
public boolean contains(T data){} -- Searches the tree for a given type
public void dfs(Node child){} -- Performs a depth-first-search of the tree and outputs each node (indented)
public void bfs(Node child){} -- Performs a breadth-first-search of the tree and outputs each node (indented)
Tree<String> tree = new Tree<String>()
Map<Node<T>, List<Node<T>>> tree = new HashMap<Node<T>, List<Node<T>>();
The node class should also be parameterized to handle a generic type T and expose several methods...
Now i have written my Node class which works fine... and to be honest, i was sure that i have written a Node class which is creating a Tree. but after reading the Tree class description i am confused. What i should store in the tree Map. I am having hard time visualizing the whole thing.
Perhaps someone can explain what teacher wants and put me in the right direction. I am NOT looking for the code itself... just want to understand what i am suppose to do.
My Node Class
public class Node<T>
{
private Node<T> root; // a T type variable to store the root of the list
private Node<T> parent; // a T type variable to store the parent of the list
private T child;
private List<Node<T>> children = new ArrayList<Node<T>>(); // a T type list to store the children of the list
// default constructor
public Node(T child)
{
setParent(null);
setRoot(null);
setItem(child);
}
// constructor overloading to set the parent
public Node(Node<T> parent)
{
this.setParent(parent);
//this.addChild(parent);
}
// constructor overloading to set the parent of the list
public Node(Node<T> parent, Node<T> child)
{
this(parent);
this.children.add(child);
}
/**
* This method doesn't return anything and takes a parameter of
* the object type you are trying to store in the node
*
* @param Obj an object
* @param
**/
public void addChild(Node<T> child)
{
child.root = null;
child.setParent((Node<T>)this);
this.children.add(child); // add this child to the list
}
public void removeChild(Node<T> child)
{
this.children.remove(child); // remove this child from the list
}
public Node<T> getRoot() {
return root;
}
public boolean isRoot()
{
// check to see if the root is null if yes then return true else return false
return this.root != null;
}
public void setRoot(Node<T> root) {
this.root = root;
}
public Node<T> getParent() {
return parent;
}
public void setParent(Node<T> parent) {
this.parent = parent;
}
public T getItem() {
return child;
}
public void setItem(T child) {
this.child = child;
}
public boolean hasChildren()
{
return this.children.size()>0;
}
@SuppressWarnings("unchecked")
public Node<T>[] children()
{
return (Node<T>[]) children.toArray(new Node[children.size()]);
}
@SuppressWarnings({ "unchecked"})
public Node<T>[] getSiblings()
{
if(this.isRoot()!=false && parent==null)
{
System.out.println("this is root or there are no siblings");
return null;
}
else{
List<Node<T>> siblings = new ArrayList<Node<T>>((Collection<? extends Node<T>>) Arrays.asList(new Node[this.parent.children.size()]));
Collections.copy(siblings, this.parent.children);
siblings.remove(this);
return siblings.toArray(new Node[siblings.size()]);
}
}
}
A tree is a collection of entities called nodes . Nodes are connected by edges . Each node contains a value or data , and it may or may not have a child node . The first node of the tree is called the root .
The number of subtrees of a node is called its degree. For example, node A is of degree three, while node E is of degree two. The maximum degree of all nodes is called the degree of the tree.
You use the map for the following thing:
The key of the hashmap is a given node, and the value of the hashmap are the child nodes for the given node.
public class Tree<T> {
private Node<T> rootNode;
private HashMap<Node<T>, List<Node<T>> tree;
//and then some kind of function to go through the tree.
public void expandNode(Node<T> node) {
if (tree.get(node) == null) {
System.out.println(node);
return;
}
for(Node<T> n : tree.get(node)) {
System.out.println(node);
expandNode(n);
}
}
}
Could I make it clear how the tree works??
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