This is some code that I picked up which I tried to implement. Its purpose is to create a form layer which is transparent, full screen, borderless, clickthrough, and always on top of other windows. It then lets you draw using directx over the top of it remaining otherwise transparent.
The parts that don't work are the click-through part, and the directx render. When I run it I basically have an invisible force field in front of all other windows and have to alt-tab around to visual studio to quickly press ALT F5 and end the debug (so at least the always on top and transparency works). I have been trying to figure out why those parts don't work, but my newbie c# skills fail me. hopefully someone can spot why and provide a modification.
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Diagnostics; using System.Runtime.InteropServices; using System.Globalization; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; using System.Threading; namespace MinimapSpy { public partial class Form1 : Form { private Margins marg; //this is used to specify the boundaries of the transparent area internal struct Margins { public int Left, Right, Top, Bottom; } [DllImport("user32.dll", SetLastError = true)] private static extern UInt32 GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll")] static extern int SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong); [DllImport("user32.dll")] static extern bool SetLayeredWindowAttributes(IntPtr hwnd, uint crKey, byte bAlpha, uint dwFlags); public const int GWL_EXSTYLE = -20; public const int WS_EX_LAYERED = 0x80000; public const int WS_EX_TRANSPARENT = 0x20; public const int LWA_ALPHA = 0x2; public const int LWA_COLORKEY = 0x1; [DllImport("dwmapi.dll")] static extern void DwmExtendFrameIntoClientArea(IntPtr hWnd, ref Margins pMargins); private Device device = null; public Form1() { //Make the window's border completely transparant SetWindowLong(this.Handle, GWL_EXSTYLE, (IntPtr)(GetWindowLong(this.Handle, GWL_EXSTYLE) ^ WS_EX_LAYERED ^ WS_EX_TRANSPARENT)); //Set the Alpha on the Whole Window to 255 (solid) SetLayeredWindowAttributes(this.Handle, 0, 255, LWA_ALPHA); //Init DirectX //This initializes the DirectX device. It needs to be done once. //The alpha channel in the backbuffer is critical. PresentParameters presentParameters = new PresentParameters(); presentParameters.Windowed = true; presentParameters.SwapEffect = SwapEffect.Discard; presentParameters.BackBufferFormat = Format.A8R8G8B8; this.device = new Device(0, DeviceType.Hardware, this.Handle, CreateFlags.HardwareVertexProcessing, presentParameters); Thread dx = new Thread(new ThreadStart(this.dxThread)); dx.IsBackground = true; dx.Start(); InitializeComponent(); } protected override void OnPaint(PaintEventArgs e) { //Create a margin (the whole form) marg.Left = 0; marg.Top = 0; marg.Right = this.Width; marg.Bottom = this.Height; //Expand the Aero Glass Effect Border to the WHOLE form. // since we have already had the border invisible we now // have a completely invisible window - apart from the DirectX // renders NOT in black. DwmExtendFrameIntoClientArea(this.Handle, ref marg); } private void Form1_Load(object sender, EventArgs e) { } private void dxThread() { while (true) { //Place your update logic here device.Clear(ClearFlags.Target, Color.FromArgb(0, 0, 0, 0), 1.0f, 0); device.RenderState.ZBufferEnable = false; device.RenderState.Lighting = false; device.RenderState.CullMode = Cull.None; device.Transform.Projection = Matrix.OrthoOffCenterLH(0, this.Width, this.Height, 0, 0, 1); device.BeginScene(); //Place your rendering logic here device.EndScene(); //device.Present(); } this.device.Dispose(); Application.Exit(); } }
You can bring a Form on top of application by simply setting the Form. topmost form property to true will force the form to the top layer of the screen, while leaving the user able to enter data in the forms below. Topmost forms are always displayed at the highest point in the z-order of the windows on the desktop.
Transparent Heater Windows are used for widely differing purposes from keeping food hot or cold to preventing aircraft windows from frosting over. In essence a Transparent Heater Window is a pane of glass with an application of transparent semiconductor coating that has electric current passed through the coating.
Here's a refined full sample code for making a window topmost - click through - transparent (= alpha blended). The sample makes a rotating color wheel which is rendered with DirectX, or actually with XNA 4.0, because I believe Microsoft has discontinued developing the managed directx and favours XNA today.
using System; using System.Windows.Forms; using System.Runtime.InteropServices; using Microsoft.Xna.Framework.Graphics; namespace ClickThroughXNA { public partial class Form1 : Form { // Directx graphics device GraphicsDevice dev = null; BasicEffect effect = null; // Wheel vertexes VertexPositionColor[] v = new VertexPositionColor[100]; // Wheel rotation float rot = 0; public Form1() { InitializeComponent(); StartPosition = FormStartPosition.CenterScreen; Size = new System.Drawing.Size(500, 500); FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; // no borders TopMost = true; // make the form always on top Visible = true; // Important! if this isn't set, then the form is not shown at all // Set the form click-through int initialStyle = GetWindowLong(this.Handle, -20); SetWindowLong(this.Handle, -20, initialStyle | 0x80000 | 0x20); // Create device presentation parameters PresentationParameters p = new PresentationParameters(); p.IsFullScreen = false; p.DeviceWindowHandle = this.Handle; p.BackBufferFormat = SurfaceFormat.Vector4; p.PresentationInterval = PresentInterval.One; // Create XNA graphics device dev = new GraphicsDevice(GraphicsAdapter.DefaultAdapter, GraphicsProfile.Reach, p); // Init basic effect effect = new BasicEffect(dev); // Extend aero glass style on form init OnResize(null); } protected override void OnResize(EventArgs e) { int[] margins = new int[] { 0, 0, Width, Height }; // Extend aero glass style to whole form DwmExtendFrameIntoClientArea(this.Handle, ref margins); } protected override void OnPaintBackground(PaintEventArgs e) { // do nothing here to stop window normal background painting } protected override void OnPaint(PaintEventArgs e) { // Clear device with fully transparent black dev.Clear(new Microsoft.Xna.Framework.Color(0, 0, 0, 0.0f)); // Rotate wheel a bit rot+=0.1f; // Make the wheel vertexes and colors for vertexes for (int i = 0; i < v.Length; i++) { if (i % 3 == 1) v[i].Position = new Microsoft.Xna.Framework.Vector3((float)Math.Sin((i + rot) * (Math.PI * 2f / (float)v.Length)), (float)Math.Cos((i + rot) * (Math.PI * 2f / (float)v.Length)), 0); else if (i % 3 == 2) v[i].Position = new Microsoft.Xna.Framework.Vector3((float)Math.Sin((i + 2 + rot) * (Math.PI * 2f / (float)v.Length)), (float)Math.Cos((i + 2 + rot) * (Math.PI * 2f / (float)v.Length)), 0); v[i].Color = new Microsoft.Xna.Framework.Color(1 - (i / (float)v.Length), i / (float)v.Length, 0, i / (float)v.Length); } // Enable position colored vertex rendering effect.VertexColorEnabled = true; foreach (EffectPass pass in effect.CurrentTechnique.Passes) pass.Apply(); // Draw the primitives (the wheel) dev.DrawUserPrimitives(PrimitiveType.TriangleList, v, 0, v.Length / 3, VertexPositionColor.VertexDeclaration); // Present the device contents into form dev.Present(); // Redraw immediatily Invalidate(); } [DllImport("user32.dll", SetLastError = true)] static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll")] static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); [DllImport("dwmapi.dll")] static extern void DwmExtendFrameIntoClientArea(IntPtr hWnd, ref int[] pMargins); } }
A little extension/modification to Jaska's code, which the form is transparent
public partial class Form1 : Form { public Form1() { InitializeComponent(); this.TopMost = true; // make the form always on top this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; // hidden border this.WindowState = FormWindowState.Maximized; // maximized this.MinimizeBox = this.MaximizeBox = false; // not allowed to be minimized this.MinimumSize = this.MaximumSize = this.Size; // not allowed to be resized this.TransparencyKey = this.BackColor = Color.Red; // the color key to transparent, choose a color that you don't use } protected override CreateParams CreateParams { get { CreateParams cp = base.CreateParams; // Set the form click-through cp.ExStyle |= 0x80000 /* WS_EX_LAYERED */ | 0x20 /* WS_EX_TRANSPARENT */; return cp; } } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); // draw what you want e.Graphics.FillEllipse(Brushes.Blue, 30, 30, 100, 100); } }
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With