I see that the ColladaLoader has a way to set the upAxis to 'Z' ... is there a way to do that in Three.js proper so that the camera's up axis is Z?
Thanks!
You can set the camera up
vector like so:
camera.up.set( 0, 0, 1 );
Then when you call camera.lookAt( point )
, it will work as you expect.
Edit: Updated to three.js r.68
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With