I'm building a custom camera using the new camera2 API. My code is based on the code sample provided by Google here.
I can't find a way to get the camera preview in full screen. In the code sample, they use ratio optimization to adapt to all screens but it's only taking around 3/4 of the screen's height.
Here is my code of AutoFitTextureView
:
public class AutoFitTextureView extends TextureView {
private int mRatioWidth = 0;
private int mRatioHeight = 0;
public AutoFitTextureView(Context context) {
this(context, null);
}
public AutoFitTextureView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public AutoFitTextureView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
/**
* Sets the aspect ratio for this view. The size of the view will be measured based on the ratio
* calculated from the parameters. Note that the actual sizes of parameters don't matter, that
* is, calling setAspectRatio(2, 3) and setAspectRatio(4, 6) make the same result.
*
* @param width Relative horizontal size
* @param height Relative vertical size
*/
public void setAspectRatio(int width, int height) {
if (width < 0 || height < 0) {
throw new IllegalArgumentException("Size cannot be negative.");
}
mRatioWidth = width;
mRatioHeight = height;
requestLayout();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
if (0 == mRatioWidth || 0 == mRatioHeight) {
setMeasuredDimension(width, height);
} else {
if (width < height * mRatioWidth / mRatioHeight) {
setMeasuredDimension(width, width * mRatioHeight / mRatioWidth);
} else {
setMeasuredDimension(height * mRatioWidth / mRatioHeight, height);
}
}
}
}
Thank you very much for your help.
To force portrait orientation: set android:screenOrientation="portrait" in your AndroidManifest. xml and call camera. setDisplayOrientation(90); before calling camera.
PreviewView is a subclass of FrameLayout . To display the camera feed, it uses either a SurfaceView or TextureView , provides a preview surface to the camera when it's ready, tries to keep it valid as long as the camera is using it, and when released prematurely, provides a new surface if the camera is still in use.
You should change measured width and height to cover full screen, not to fit the screen as below.
From:
if (width < height * mRatioWidth / mRatioHeight)
to
if (width > height * mRatioWidth / mRatioHeight)
It worked fine for me.
this is the solution for your problem. In this line the aspect ratio is set to 3/4. I changed chooseVideSize method to pick video size with hd resolution for MediaRecorder.
private static Size chooseVideoSize(Size[] choices) {
for (Size size : choices) {
// Note that it will pick only HD video size, you should create more robust solution depending on screen size and available video sizes
if (1920 == size.getWidth() && 1080 == size.getHeight()) {
return size;
}
}
Log.e(TAG, "Couldn't find any suitable video size");
return choices[choices.length - 1];
}
Then I corrected this method to pick preview size accordingly to video size aspect ratio and below is result.
private static Size chooseOptimalSize(Size[] choices, int width, int height, Size aspectRatio) {
// Collect the supported resolutions that are at least as big as the preview Surface
List<Size> bigEnough = new ArrayList<Size>();
int w = aspectRatio.getWidth();
int h = aspectRatio.getHeight();
double ratio = (double) h / w;
for (Size option : choices) {
double optionRatio = (double) option.getHeight() / option.getWidth();
if (ratio == optionRatio) {
bigEnough.add(option);
}
}
// Pick the smallest of those, assuming we found any
if (bigEnough.size() > 0) {
return Collections.min(bigEnough, new CompareSizesByArea());
} else {
Log.e(TAG, "Couldn't find any suitable preview size");
return choices[1];
}
}
I hope it will help you!
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