I am trying import OBJ (tried different) on server with node.js and three.js - I got this Error after parse file. This is current code how I import geometry:
var loader = new THREE.OBJLoader();
loader.load(modelPath, function (geometryObj) {
var materialObj = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, overdraw: 0.5 } );
mesh = new THREE.Mesh(geometryObj, materialObj);
scene.add(mesh);
Here is call stack:
this.center.copy( sphere.center );
TypeError: Cannot read property 'center' of undefined
at THREE.Sphere.copy (eval at <anonymous> (/lib/three.js:32:3), <anonymous>:6074:27)
at THREE.Frustum.intersectsObject (eval at <anonymous> (/lib/three.js:32:3), <anonymous>:6253:11)
at eval (eval at <anonymous> (/lib/three.js:32:3), <anonymous>:36578:53)
at THREE.Object3D.traverseVisible (eval at <anonymous> (/lib/three.js:32:3), <anonymous>:7943:3)
at THREE.Object3D.traverseVisible (eval at <anonymous> (/lib/three.js:32:3), <anonymous>:7947:23)
at projectScene (eval at <anonymous> (/lib/three.js:32:3), <anonymous>:36568:9)
at render (eval at <anonymous> (/lib/three.js:32:3), <anonymous>:35449:28)
I know that this was known issue https://github.com/mrdoob/three.js/pull/3748 , but I cannot figured out how to fix this error.
I've got the same problem since I discovered that objects loaded by OBJLoader are already a THREE.Mesh instance.
So you should probably do that :
var loader = new THREE.OBJLoader();
loader.load(modelPath, function(object) {
// if you want to add your custom material
var materialObj = new THREE.MeshBasicMaterial({
vertexColors: THREE.FaceColors,
overdraw: 0.5
});
object.traverse(function(child) {
if (child instanceof THREE.Mesh) {
child.material = materialObj;
}
});
// then directly add the object
scene.add(object);
});
Also see this question and this example on the three.js website.
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