I want something like this.
(source: pagenstecher.de)
And I tried it with cubeCamera, but it seems to work only with cubes, spheres and so on, but on a plane as a ground with a character on it, the reflection looks broken.
Any ideas?
1) Set the floor to be translucent. material.opacity = 0.5;
2) Place a Mirror just below the floor.
Mirror Example : http://threejs.org/examples/webgl_mirror.html
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