Let's say I have a point A in a 3d space, and I want to move it with a uniform circular motion around the unit vector n.
So I know the position vector of A, O and the unit vector n (normal to the plane where O, A and B resides), and I know the angle AOB.
What is the quickest way to find the position of B ?
How about just applying the rotation matrix about an axis and angle?
In mathspeak, that would be OB = OA * cos(theta) + (OAxn) * sin(theta)
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