I keep getting this error: Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<FoodTracker.MealViewController 0x7faa9ed189d0> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key cancel.'
I'm trying to complete the Apple developer guide to getting started with iOS apps. My code and storyboard looks exactly like theirs does in the example file. I'm hoping that a fresh eye might be able to see something I am not?
import UIKit import os.log class MealViewController: UIViewController, UITextFieldDelegate, UIImagePickerControllerDelegate, UINavigationControllerDelegate { //MARK: Properties @IBOutlet weak var nameTextField: UITextField! @IBOutlet weak var photoImageView: UIImageView! @IBOutlet weak var ratingControl: RatingControl! @IBOutlet weak var saveButton: UIBarButtonItem! /* This value is either passed by 'MealTableViewController' in 'prepare(for:sender) or constructed as part of adding a new meal. */ var meal: Meal? override func viewDidLoad() { super.viewDidLoad() // Handle the text field's user input through delegate callbacks nameTextField.delegate = self // Enable save button only if text field has valid Meal name updateSaveButtonState() } //MARK: UITextFieldDelegate func textFieldShouldReturn(_ textField: UITextField) -> Bool { // Hide the keyboard textField.resignFirstResponder() return true } func textFieldDidEndEditing(_ textField: UITextField) { updateSaveButtonState() navigationItem.title = textField.text } func textFieldDidBeginEditing(_ textField: UITextField) { // Disable save button while editing saveButton.isEnabled = false } //MARK: UIImagePickerControllerDelegate func imagePickerControllerDidCancel(_ picker: UIImagePickerController) { // Dismiss the picker if the user canceled dismiss(animated: true, completion: nil) } func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) { // The info dictionary may contain multiple representations of the image. You want to use the original. guard let selectedImage = info[UIImagePickerControllerOriginalImage] as? UIImage else { fatalError("Expected a dictionary containing an image, but was provided the following: \(info)") } // Set photoImageView to display the selected image photoImageView.image = selectedImage // Dismiss the picker dismiss(animated: true, completion: nil) } //MARK: Navigation @IBAction func cancel(_ sender: UIBarButtonItem) { dismiss(animated: true, completion: nil) } // Configure view controller before it's presented override func prepare(for segue: UIStoryboardSegue, sender: Any?) { super.prepare(for: segue, sender: sender) // Configure destination view controller only when save button pressed guard let button = sender as? UIBarButtonItem, button === saveButton else { os_log("The save button was not pressed, cancelling", log: OSLog.default, type: .debug) return } let name = nameTextField.text ?? "" let photo = photoImageView.image let rating = ratingControl.rating // Set meal to be passed to MealTableViewController after unwind segue meal = Meal(name: name, photo: photo, rating: rating) } //MARK: Actions @IBAction func selectImageFromPhotoLibrary(_ sender: UITapGestureRecognizer) { // Hide the keyboard nameTextField.resignFirstResponder() // UIImagePickerController is a view controller that lets a user pick media from their photo library let imagePickerController = UIImagePickerController() // Only allow photos to be picked, not taken imagePickerController.sourceType = .photoLibrary // Make sure ViewController is notified when the user picks an image imagePickerController.delegate = self present(imagePickerController, animated: true, completion: nil) } //MARK: Private Methods private func updateSaveButtonState() { // Disable the save button if the text field is empty let text = nameTextField.text ?? "" saveButton.isEnabled = !text.isEmpty } }
There are a few other files, but please just let me know what you need because I am very new to Swift/XCode and not sure what to provide/not provide.
About Key-Value Coding. Key-value coding is a mechanism enabled by the NSKeyValueCoding informal protocol that objects adopt to provide indirect access to their properties. When an object is key-value coding compliant, its properties are addressable via string parameters through a concise, uniform messaging interface.
In the case of @IBOutlet , this is a connection from an Interface Builder user interface component – e.g. a UIButton – to a property in a view controller or other piece of Swift code.
This means that you have something on your storyboard connected to the IBOutlet called cancel
but you don't have this IBOutlet in your class. So compiler can't find Key cancel
(it means property) in your class. You should find that button(i think it's a UIButton because of the name) in storyboard, click right mouse button on it and click "x" to delete that connection. Or you might want to delete this button at all. Or you might want to add this IBOutlet to your class.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With