I am using a TextureView to play a video in a ListView. The TextureView itself works perfectly, however, if I press the home button and reenter the application a few times, the TextureView turns black (though the audio continues to play). If I exit and reenter again, the TextureView turns white (or maybe transparent, as white is the colour of my background).
Here is my code:
holder.instagramTextureView
.setSurfaceTextureListener(new SurfaceTextureListener() {
@Override
public void onSurfaceTextureUpdated(
SurfaceTexture surface) {
// TODO Auto-generated method stub
}
@Override
public void onSurfaceTextureSizeChanged(
SurfaceTexture surface, int width, int height) {
// TODO Auto-generated method stub
}
@Override
public boolean onSurfaceTextureDestroyed(
SurfaceTexture surface) {
// TODO Auto-generated method stub
return false;
}
@Override
public void onSurfaceTextureAvailable(
SurfaceTexture surface, int width, int height) {
final Surface s = new Surface(surface);
try {
holder.mMediaPlayer = new MediaPlayer();
holder.mMediaPlayer.setDataSource(post
.getMedias().get(0)
.getMediaUrlVideomp4StandardRes());
holder.mMediaPlayer.setSurface(s);
holder.mMediaPlayer.prepare();
holder.instagramVideoVolume = 0f;
holder.mMediaPlayer.setVolume(
holder.instagramVideoVolume,
holder.instagramVideoVolume);
//holder.mMediaPlayer.setOnBufferingUpdateListener(this);
holder.mMediaPlayer
.setOnCompletionListener(new OnCompletionListener() {
@Override
public void onCompletion(
MediaPlayer mp) {
// To play:
mp.reset();
try {
mp.setDataSource(post
.getMedias()
.get(0)
.getMediaUrlVideomp4StandardRes());
mp.prepare();
} catch (IllegalArgumentException e) {
// TODO Auto-generated catch
// block
e.printStackTrace();
} catch (SecurityException e) {
// TODO Auto-generated catch
// block
e.printStackTrace();
} catch (IllegalStateException e) {
// TODO Auto-generated catch
// block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch
// block
e.printStackTrace();
}
// <--- Here comes a call to
// "To Resize" which is shown
// right above this code
mp.start();
}
});
// holder.mMediaPlayer.setOnPreparedListener(this);
//holder.mMediaPlayer.setOnVideoSizeChangedListener(this);
holder.mMediaPlayer
.setAudioStreamType(AudioManager.STREAM_MUSIC);
holder.mMediaPlayer.start();
holder.instagramTextureView
.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
if (holder.instagramVideoVolume == 1) {
holder.instagramVideoVolume = 0f;
holder.mMediaPlayer
.setVolume(
holder.instagramVideoVolume,
holder.instagramVideoVolume);
} else {
holder.instagramVideoVolume = 1f;
holder.mMediaPlayer
.setVolume(
holder.instagramVideoVolume,
holder.instagramVideoVolume);
}
}
});
} catch (IllegalArgumentException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (SecurityException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IllegalStateException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
});
Problem was making a new mediaplayer each time the surface is available. Not quite sure how this worked, but this was the problem. Instead, I create the mediaplayer outside of this listener.
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