I'm getting some weird effect on my terrain on iOS devices. In editor, it looks fine; on device it shows the light like the image below. The textures on the terrain are using the built in standard. I have verified that the metallic property is set to 0. I have Tried changing the material, the probes, all are not fixing the issue. Looking to see if anyone has experienced a similar issue or have a lead; I can work on a test. Using unity 5.3.5p5
To resolve the issue, you can go to Window-Rendering-Lighting and click the Bake/Generate Lighting/Build button at the bottom. If the button is greyed out, you need to deselect the Auto option next to the button.
For mobile the best optimization technique is to avoid terrain systems and instead use optimized meshes. If you want to design within Unity you can do so then export the heightmap representing the terrain and import it into a modeling program to generate the mesh.
Good lighting in your game is key to making the 3D models look great. In Unity that is easy: set up your level, place your dynamic lights and you are good to go.
I couldnt open this image but to my understanding you have a problem with terrain material.There is a several ways to solve this problem
1-) Be sure click the "Static" box on inspector window.
2-) Increase "Pixel light count" from Edit > Project Settings > Quality in normal time that variable is be arranged to 4 but I prefer 8 or 10 test it.
3-)Be sure about lights.Look their lighting Mode Realtime,Mixed and Baked They should be same for great scenes
After this tips if you scene is still broken delete terrain material and create a new terrain material.Good luck
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