In standard c++ we can write :
int myArray[5] = {12, 54, 95, 1, 56};
I would like to write the same thing with a template :
Array<int, 5> myArray = {12, 54, 95, 1, 56};
assuming that
template <class Type, unsigned long N>
class Array
{
public:
//! Default constructor
Array();
//! Destructor
virtual ~Array();
//! Used to get the item count
//! @return the item count
unsigned long getCount() const;
//! Used to access to a reference on a specified item
//! @param the item of the item to access
//! @return a reference on a specified item
Type & operator[](const unsigned long p_knIndex);
//! Used to access to a const reference on a specified item
//! @param the item of the item to access
//! @return a const reference on a specified item
const Type & operator[](const unsigned long p_knIndex) const;
private:
//! The array collection
Type m_Array[N];
};
I thinks it is not possible but may be there's a tricky way to do it !
My solution is to write a class template that accumulates all the values which get passed to the constructor. Here is how you can initizalize your Array now:
Array<int, 10> array = (adder<int>(1),2,3,4,5,6,7,8,9,10);
The implementation of adder is shown below with complete demonstration:
template<typename T>
struct adder
{
std::vector<T> items;
adder(const T &item) { items.push_back(item); }
adder& operator,(const T & item) { items.push_back(item); return *this; }
};
template <class Type, size_t N>
class Array
{
public:
Array(const adder<Type> & init)
{
for ( size_t i = 0 ; i < N ; i++ )
{
if ( i < init.items.size() )
m_Array[i] = init.items[i];
}
}
size_t Size() const { return N; }
Type & operator[](size_t i) { return m_Array[i]; }
const Type & operator[](size_t i) const { return m_Array[i]; }
private:
Type m_Array[N];
};
int main() {
Array<int, 10> array = (adder<int>(1),2,3,4,5,6,7,8,9,10);
for (size_t i = 0 ; i < array.Size() ; i++ )
std::cout << array[i] << std::endl;
return 0;
}
Output:
1
2
3
4
5
6
7
8
9
10
See the online demo at ideone yourself : http://www.ideone.com/KEbTR
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