I'm building native mobile applications in both iOS and Android. These apps require "realtime" updates from and to the server, same as any other network-based application does (Facebook, Twitter, social games like Words with Friends, etc)
I think using HTTP long polling for this is over kill in the sense that long polling can be detrimental to battery life, especially with a lot of TCP setup/teardown. It might make sense to have the mobile applications use persistent TCP sockets to establish a connection to the server, and send RPC style commands to the server for all web service communication. This ofcourse, would require a server to handle the long-lived TCP connection and be able to speak to a web service once it makes sense of the data passed down the TCP pipe. I'm thinking of passing data in plain text using JSON or XML.
Perhaps an Erlang based RPC server would do well for a network based application like this. It would allow for the mobile apps to send and receive data from the server all over one connection without multiple setup/teardown that individual HTTP requests would do using something like NSURLConnection on iOS. Since no web browser isn't involved, we don't need to deal with the nuances of HTTP at the mobile client level. A lot of these "COMET" and long-polling/streaming servers are built with HTTP in mind. I'm thinking just using a plain-text protocol over TCP is good enough, will make the client more responsive, allow for receiving of updates from the server, and preserve battery life over the traditional long polling and streaming models.
Does anyone currently do this with their native iOS or Android app? Did you write your own server or is there something open sourced out there that I can begin working with today instead of reinventing the wheel? Is there any reason why using just a TCP based RPC service is a worse decision than using HTTP?
I also looked into HTTP pipelining, but it doesn't look to be worth the trouble when it comes to implementing it on the clients. Also, I'm not sure if it would allow for bi-directional communication in the client<->server communication channel.
Any insight would be greatly appreciated.
Using TCP sockets with your own protocol rolled down is quite better than HTTP especially with the nature of resources on the mobile devices. Erlang will do quite well, however lets start from your protocol. Erlang excels well at this especially with the Bit Syntax expressions. However still, you could use plain text as you wish. JSON (would need a parser: Mochijson2.erl found in Mochiweb library) and XML (will need a parser: Erlsom).
I have personally worked on a project in which we were using raw TCP Sockets with our Erlang Servers and Mobile Devices. However, depending on the Port numbers you choose, Routers along the way would block/Drop packets depending on the security policies of service providers. However, i still think that HTTP can work. People chat on Facebook Mobile, send Twits e.t.c from their devices and am sure these social engines use some kind of Long Polling or Server Push or whatever but using HTTP. The mobile devices have advanced in capability of late.
Rolling your own TCP Based protocol comes with a number of challenges: Port selection, Parsing of data both at the client and server, Security issues e.t.c. Using HTTP will let you think of the actual problem than spending time correcting protocol issues at client or server. The Devices you've mentioned above like Android and IOS (Ipad, Iphone e.t.c) are very capable of handling HTTP COMET (Long polling). Am sure when you follow the standards for Web Applications on Mobile devices as well as these W3C Mobile Web Best Practices, your app will function well using HTTP.
Using HTTP methods will quicken the work and there are a lot of libraries on the SDKs of these Devices which would assist you prototype the solution you want as compared to the situation of rolling your own TCP-based plain text protocol. To back up this reasoning, look through these W3C findings.
Let me finally talk of the HTTP benefits on these Devices. If you are to use Web technologies for Mobile devices, such as Opera Widgets, Phone Gap, Sencha Touch, and JQuery Mobile, their SDKs and Libraries have Optimizations already done for you or have well documented ways in which your app can be made efficient. Further still, these technologies have the APIs to access the native Devices' resources like Battery check, SMS, MMS, GSM broadcast channels, Contacts, Lighting, GPS , and Memory; all as APIs in the JavaScript classes. It would become hard (inflexible) if you use native programming languages like J2ME, Mobile Python or Symbian C++ / Qt as compared to using Web technologies like CSS3, HTML5 and JavaScript tools mentioned above. Using the Web tools mentioned above will make your app easily distributable by say Ovi Store or Apple Store, from experience.
Take note that if you use HTTP, testing will be easy. All you need is a public Domain so the Widgets on the mobile device locates your servers over the Internet. If you role your own TCP/IP protocol, the Network Routers may be disruptive against the Port number you use unless you plan on using port 80 or another well known port, but then still your Server IP would have to be made Public. There is a short cut to this: if you put your TCP Server behind the same ISP as your testing Mobile's Internet connection, the ISP routers will see both source and destination as behind its Network. But all in all, there are challenges with rolling your own protocol.
Edit: Using HTTP, you will benefit from REST. Web Servers implemented in Erlang (especially Yaws and Mochiweb) excel at REST services. Look at this article: RESTFUL services with Yaws. For mochiweb, there is an interesting article about: A million User comet application using Mochiweb which is broken into 3 parts. Further still, you could look at the solution given to this question.
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