I have some doubt about the task scheduling of nvidia GPU.
(1) If a warp of threads in a block(CTA) have finished but there remains other warps running, will this warp wait the others to finish? In other words, all threads in a block(CTA) release their resource when all threads are all finished, is it ok? I think this point should be right,since threads in a block share the shared memory and other resource, these resource allocated in a CTA size manager.
(2) If all threads in a block(CTA) hang-up for some long latency such as global memory access? will a new CTA threads occupy the resource which method like CPU? In other words, if a block(CTA) has been dispatched to a SM(Streaming Processors), if it will take up the resource until it has finished?
I would be appreciate if someone recommend me some book or articles about the architecture of GPU.Thanks!
The hardware-accelerated GPU scheduling feature takes some of the high-priority tasks that your CPU usually manages and passes them to a dedicated GPU-based scheduling processor. Theoretically, this should take some load off the CPU and reduce the input lag.
Pascal is the first architecture to integrate the revolutionary NVIDIA NVLink™ high-speed bidirectional interconnect. This technology is designed to scale applications across multiple GPUs, delivering a 5X acceleration in interconnect bandwidth compared to today's best-in-class solution.
The Streaming Multiprocessors (SMs) of a Graphics Processing Unit (GPU) execute instructions from a group of consecutive threads, called warps. At each cycle, an SM schedules a warp from a group of active warps and can context switch among the active warps to hide various stalls.
The Compute Work Distributor will schedule a thread block (CTA) on a SM only if the SM has sufficient resources for the thread block (shared memory, warps, registers, barriers, ...). Thread block level resources such shared memory are allocated. The allocate creates sufficient warps for all threads in the thread block. The resource manager allocates warps round robin to the SM sub-partitions. Each SM subpartition contains a warp scheduler, register file, and execution units. Once a warp is allocated to a subpartition it will remain on the subpartition until it completes or is pre-empted by a context switch (Pascal architecture). On context switch restore the warp will be restored to the same SM same warp-id.
When all threads in warp have completed the warp scheduler waits for all outstanding instructions issued by the warp to complete and then the resource manager releases the warp level resources which include warp-id and register file.
When all warps in a thread block complete then block level resources are released and the SM notifies the Compute Work Distributor that the block has completed.
Once a warp is allocated to a subpartition and all resources are allocated the warp is considered active meaning that the warp scheduler is actively tracking the state of the warp. On each cycle the warp scheduler determine which active warps are stalled and which are eligible to issue an instruction. The warp scheduler picks the highest priority eligible warp and issues 1-2 consecutive instructions from the warp. The rules for dual-issue are specific to each architecture. If a warp issues a memory load it can continue to executed independent instructions until it reaches a dependent instruction. The warp will then report stalled until the load completes. The same is true for dependent math instructions. The SM architecture is designed to hide both ALU and memory latency by switching per cycle between warps.
This answer does not use the term CUDA core as this introduces an incorrect mental model. CUDA cores are pipelined single precision floating point/integer execution units. The issue rate and dependency latency is specific to each architecture. Each SM subpartition and SM has other execution units including load/store units, double precision floating point units, half precision floating point units, branch units, etc.
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