I am developing an application like talking tom, every thing is working fine just the audio recording making problems on some devices, Audio is also working fine on my hdpi device but whenever i run it on samsung tab 7 or tab 10 or any other phone, on some devices its continuously listening the audio and on some devices not listen at all, I am using following code for audio recording.
private int RECORDER_CHANNELS = AudioFormat.CHANNEL_CONFIGURATION_MONO;
private int RECORDER_AUDIO_ENCODING = AudioFormat.ENCODING_PCM_16BIT;
private int RECORDER_SAMPLERATE = 44100;
private byte RECORDER_BPP = (byte) 16;
private AudioRecord audioRecorder;
private int detectVoice= 350;
public class analyzeAudio extends AsyncTask<Void, Void, Void> {
@Override
protected void onPreExecute() {
Log.e("Play", "on Pre");
}
@Override
protected Void doInBackground(Void... voids) {
try {
// Get the minimum buffer size required for the successful creation of an AudioRecord object.
int bufferSizeInBytes = AudioRecord.getMinBufferSize(RECORDER_SAMPLERATE, RECORDER_CHANNELS,
RECORDER_AUDIO_ENCODING);
bufferSizeInBytes = AudioRecord.getMinBufferSize(RECORDER_SAMPLERATE, AudioFormat.CHANNEL_IN_STEREO, AudioFormat.ENCODING_PCM_16BIT);
// Initialize Audio Recorder.
audioRecorder = new AudioRecord(MediaRecorder.AudioSource.MIC, RECORDER_SAMPLERATE,
RECORDER_CHANNELS, RECORDER_AUDIO_ENCODING, bufferSizeInBytes);
// Start Recording.
audioRecorder.startRecording();
int numberOfReadBytes = 0;
byte audioBuffer[] = new byte[bufferSizeInBytes];
boolean recording = false;
float tempFloatBuffer[] = new float[3];
int tempIndex = 0;
int totalReadBytes = 0;
byte totalByteBuffer[] = new byte[60 * 44100 * 2];
// While data come from microphone.
boolean isListening = true;
while (true) {
float totalAbsValue = 0.0f;
short sample = 0;
numberOfReadBytes = audioRecorder.read(audioBuffer, 0, bufferSizeInBytes);
// Analyze Sound.
for (int i = 0; i < bufferSizeInBytes; i += 2) {
sample = (short) ((audioBuffer[i]) | audioBuffer[i + 1] << 8);
totalAbsValue += Math.abs(sample) / (numberOfReadBytes / 2);
}
// Analyze temp buffer.
tempFloatBuffer[tempIndex % 3] = totalAbsValue;
float temp = 0.0f;
for (int i = 0; i < 3; ++i)
temp += tempFloatBuffer[i];
if ((temp >= 0 && temp <= detectVoice) && recording == false) {
Log.i("TAG", "1");
tempIndex++;
continue;
}
if (temp > detectVoice && recording == false) {
Log.i("TAG", "2");
if (isPlaying) {
audioRecorder.release();
break;
}
recording = true;
if (isListening) {
finishIdleAnimation();
isListening = false;
isPlaying = true;
currentAnimationId = Constants.animHearout;
_index = 0;
if (_timer != null) {
_timer.cancel();
}
_timer = new Timer();
_timer.schedule(new TickClass(), 7, dealyTime(7, 1));
} else {
Log.e("Caceling", "Yes + isPlaying" + isPlaying);
new analyzeAudio().cancel(true);
}
}
if ((temp >= 0 && temp <= detectVoice) && recording == true) {
Log.i("TAG", "Save audio to file.");
// Save audio to file.
String filepath = Environment.getExternalStorageDirectory().getPath();
File file = new File(filepath, "AudioRecorder");
if (!file.exists())
file.mkdirs();
String fn = file.getAbsolutePath() + "/" + "temp" + ".wav";
long totalAudioLen = 0;
long totalDataLen = totalAudioLen + 36;
long longSampleRate = RECORDER_SAMPLERATE;
int channels = 1;
long byteRate = RECORDER_BPP * RECORDER_SAMPLERATE * channels / 8;
totalAudioLen = totalReadBytes;
totalDataLen = totalAudioLen + 36;
byte finalBuffer[] = new byte[totalReadBytes + 44];
finalBuffer[0] = 'R'; // RIFF/WAVE header
finalBuffer[1] = 'I';
finalBuffer[2] = 'F';
finalBuffer[3] = 'F';
finalBuffer[4] = (byte) (totalDataLen & 0xff);
finalBuffer[5] = (byte) ((totalDataLen >> 8) & 0xff);
finalBuffer[6] = (byte) ((totalDataLen >> 16) & 0xff);
finalBuffer[7] = (byte) ((totalDataLen >> 24) & 0xff);
finalBuffer[8] = 'W';
finalBuffer[9] = 'A';
finalBuffer[10] = 'V';
finalBuffer[11] = 'E';
finalBuffer[12] = 'f'; // 'fmt ' chunk
finalBuffer[13] = 'm';
finalBuffer[14] = 't';
finalBuffer[15] = ' ';
finalBuffer[16] = 16; // 4 bytes: size of 'fmt ' chunk
finalBuffer[17] = 0;
finalBuffer[18] = 0;
finalBuffer[19] = 0;
finalBuffer[20] = 1; // format = 1
finalBuffer[21] = 0;
finalBuffer[22] = (byte) channels;
finalBuffer[23] = 0;
finalBuffer[24] = (byte) (longSampleRate & 0xff);
finalBuffer[25] = (byte) ((longSampleRate >> 8) & 0xff);
finalBuffer[26] = (byte) ((longSampleRate >> 16) & 0xff);
finalBuffer[27] = (byte) ((longSampleRate >> 24) & 0xff);
finalBuffer[28] = (byte) (byteRate & 0xff);
finalBuffer[29] = (byte) ((byteRate >> 8) & 0xff);
finalBuffer[30] = (byte) ((byteRate >> 16) & 0xff);
finalBuffer[31] = (byte) ((byteRate >> 24) & 0xff);
finalBuffer[32] = (byte) (2 * 16 / 8); // block align
finalBuffer[33] = 0;
finalBuffer[34] = RECORDER_BPP; // bits per sample
finalBuffer[35] = 0;
finalBuffer[36] = 'd';
finalBuffer[37] = 'a';
finalBuffer[38] = 't';
finalBuffer[39] = 'a';
finalBuffer[40] = (byte) (totalAudioLen & 0xff);
finalBuffer[41] = (byte) ((totalAudioLen >> 8) & 0xff);
finalBuffer[42] = (byte) ((totalAudioLen >> 16) & 0xff);
finalBuffer[43] = (byte) ((totalAudioLen >> 24) & 0xff);
for (int i = 0; i < totalReadBytes; ++i)
finalBuffer[44 + i] = totalByteBuffer[i];
FileOutputStream out;
try {
out = new FileOutputStream(fn);
try {
out.write(finalBuffer);
out.close();
isRecorded = true;
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
} catch (FileNotFoundException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
tempIndex++;
break;
}
// -> Recording sound here.
Log.i("TAG", "Recording Sound.");
for (int i = 0; i < numberOfReadBytes; i++)
totalByteBuffer[totalReadBytes + i] = audioBuffer[i];
totalReadBytes += numberOfReadBytes;
tempIndex++;
}
}catch (Exception e){
e.printStackTrace();
}
return null;
}
@Override
protected void onPostExecute(Void aVoid) {
Log.e("Play", "on POst");
if (isRecorded) {
currentAnimationId = Constants.animHearoutend;
_index = 8;
if (_timer != null) {
_timer.cancel();
}
_timer = new Timer();
_timer.schedule(new TickClass(), 4, dealyTime(4, 1));
playFromSdCard();
}
}
}
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If you force an arbitrary sample rate on a device wich doesen't support it, you are going to have troubles.
I suggest you to check and set a valid sample-rate for the running device (instead of hardcoding it to 44.1Khz).
Take a look here for some hints about how to check available sample-rates.
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