system pause c++ function is generally used if the user wants to see the output results on the console window. It helps users to debug the program in a better way and users can see output values at different stages of the program.
Press CTRL+F5. Place a breakpoint at the end of your code.
Using system(“pause”) command in C++ This is a Windows-specific command, which tells the OS to run the pause program. This program waits to be terminated, and halts the exceution of the parent C++ program. Only after the pause program is terminated, will the original program continue.
Some common uses of system() in Windows OS are, system(“pause”) which is used to execute pause command and make the screen/terminal wait for a key press, and system(“cls”) which is used to make the screen/terminal clear.
It's frowned upon because it's a platform-specific hack that has nothing to do with actually learning programming, but instead to get around a feature of the IDE/OS - the console window launched from Visual Studio closes when the program has finished execution, and so the new user doesn't get to see the output of his new program.
Bodging in System("pause") runs the Windows command-line "pause" program and waits for that to terminate before it continues execution of the program - the console window stays open so you can read the output.
A better idea would be to put a breakpoint at the end and debug it, but that again has problems.
It's slow. It's platform dependent. It's insecure.
First: What it does. Calling "system" is literally like typing a command into the windows command prompt. There is a ton of setup and teardown for your application to make such a call - and the overhead is simply ridiculous.
What if a program called "pause" was placed into the user's PATH? Just calling system("pause") only guarantees that a program called "pause" is executed (hope that you don't have your executable named "pause"!)
Simply write your own "Pause()" function that uses _getch. OK, sure, _getch is platform dependent as well (note: it's defined in "conio.h") - but it's much nicer than system()
if you are developing on Windows and it has the same effect (though it is your responsibility to provide the text with cout or so).
Basically: why introduce so many potential problems when you can simply add two lines of code and one include and get a much more flexible mechanism?
a simple getchar() should do just fine.
Using system("pause");
is Ungood Practice™ because
It's completely unnecessary.
To keep the program's console window open at the end when you run it from Visual Studio, use Ctrl+F5 to run it without debugging, or else place a breakpoint at the last right brace }
of main
. So, no problem in Visual Studio. And of course no problem at all when you run it from the command line.
It's problematic & annoying
when you run the program from the command line. For interactive execution you have to press a key at the end to no purpose whatsoever. And for use in automation of some task that pause
is very much undesired!
It's not portable.
Unix-land has no standard pause
command.
The pause
command is an internal cmd.exe
command and can't be overridden, as is erroneously claimed in at least one other answer. I.e. it's not a security risk, and the claim that AV programs diagnose it as such is as dubious as the claim of overriding the command (after all, a C++ program invoking system
is in position to do itself all that the command interpreter can do, and more). Also, while this way of pausing is extremely inefficient by the usual standards of C++ programming, that doesn't matter at all at the end of a novice's program.
So, the claims in the horde of answers before this are not correct, and the main reason you shouldn't use system("pause")
or any other wait command at the end of your main
, is the first point above: it's completely unnecessary, it serves absolutely no purpose, it's just very silly.
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