The -> is called the arrow operator. It is formed by using the minus sign followed by a greater than sign. Simply saying: To access members of a structure, use the dot operator. To access members of a structure through a pointer, use the arrow operator.
The member access operators . and -> are used to refer to members of struct , union , and class types. Member access expressions have the value and type of the selected member.
This means C++ has the ability to provide the operators with a special meaning for a data type, this ability is known as operator overloading. For example, we can overload an operator '+' in a class like String so that we can concatenate two strings by just using +.
Most can be overloaded. The only C operators that can't be are . and ?: (and sizeof , which is technically an operator). C++ adds a few of its own operators, most of which can be overloaded except :: and .
->
This is the only really tricky one. It must be a nonstatic member function, and it takes no arguments. The return value is used to perform the member lookup.
If the return value is another object of class type, not a pointer, then the subsequent member lookup is also handled by an operator->
function. This is called the "drill-down behavior." The language chains together the operator->
calls until the last one returns a pointer.
struct client
{ int a; };
struct proxy {
client *target;
client *operator->() const
{ return target; }
};
struct proxy2 {
proxy *target;
proxy &operator->() const
{ return * target; }
};
void f() {
client x = { 3 };
proxy y = { & x };
proxy2 z = { & y };
std::cout << x.a << y->a << z->a; // print "333"
}
->*
This one is only tricky in that there is nothing special about it. The non-overloaded version requires an object of pointer to class type on the left-hand side and an object of pointer to member type on the right. But when you overload it, you can take any arguments you like and return anything you want. It doesn't even have to be a nonstatic member.
In other words, this one is just a normal binary operator like +
, -
, and /
. See also: Are free operator->* overloads evil?
.*
and .
These cannot be overloaded. There is already a built-in meaning when the left-hand side is of class type. Perhaps it would make a little sense to be able to define them for a pointer on the left-hand side, but the language design committee decided that would be more confusing than useful.
Overloading ->
, ->*
, .
, and .*
can only fill in cases where an expression would be undefined, it can never change the meaning of an expression that would be valid with no overloading.
Operator -> is special.
"It has additional, atypical constraints: It must return an object (or reference to an object) that also has a pointer dereference operator, or it must return a pointer that can be used to select what the pointer dereference operator arrow is pointing at." Bruce Eckel: Thinking CPP Vol-one : operator->
The extra functionality is provided for convenience, so you do not have to call
a->->func();
You can simply do:
a->func();
That makes operator -> different from the other operator overloads.
You cannot overload member access .
(i.e. the second part of what ->
does). You can however overload the unary dereferencing operator *
(i.e. the first part of what ->
does).
The C++ ->
operator is basically the union of two steps and this is clear if you think that x->y
is equivalent to (*x).y
. C++ allows you to customize what to do with the (*x)
part when x
is an instance of your class.
The semantic for ->
overloading is somewhat strange because C++ allows you either to return a regular pointer (that it will be used to find the pointed object) or to return an instance of another class if this class also provides a ->
operator. When in this second case the search for the dereferenced object continues from this new instance.
The ->
operator doesn't know what member is being pointed to, it just provides an object to perform the actual member access on.
Additionally, I see no reason why you can't provide const and non-const versions.
When you overload operator->() (no arguments are passed here), what the compiler actually does is calling -> recursively until it returns an actual pointer to a type. It then uses the correct member/method.
This is useful, for example, to create a smart pointer class which encapsulates the actual pointer. The overloaded operator-> is called, does whatever it does (e.g. locking for thread safety), returns the internal pointer and then the compiler calls -> for this internal pointer.
As for constness - it's been answered in the comments and other answers (you can, and should, provide both).
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