I'm trying to figure out whether I can build a static library that hides all of its internal objects and functions, etc, except for the interfaces I want to export. I'm experimenting with Xcode (gcc 4.2).
I've used the __attribute__((visibility("hidden")))
attribute on some C++ classes per this documentation. I've also defined little helper C functions as being file-local (static), etc.
However, when I run strings
on the resulting .a library file, even when compiled in Release configuration, I still see the names of my ostensibly-hidden classes, with their method names, and even the names of file-local functions strewn around in there as well.
I've added the -fvisibility=hidden
and even -fno-rtti
to the gcc flags. While this reduces some of the strings, the class names, method names, and static functions names are all still in there in plain or mangled-but-readable form.
Is there a reliable way to get the compiler to build this stuff without having the string names of all the internal stuff emitted into the binary? It shouldn't be necessary to have for any external clients linking in.
(To clarify: I'm asking about obfuscation of internal naming, versus literal export binding needs. I'm disconcerted that all the internal workings are visible via the strings
command, regardless of whether these symbols are formally exported or not.)
Thanks.
At link time, a static library can have unresolved symbols in it, as long as you don't need the unresolved symbols, and you don't need any symbol that is in a .o file that contains an unresolved symbol.
Open Xcode , go to File->new->project, select iOS in the template selection window , choose “Cocoa Touch Static Library” and Press Next button. Give a name to the project and click Next button. This will create a project for you for creating a library.
As mentioned, Apple does allow Swift in static libraries as of Xcode 9 Beta 4.
What is a static library? A static library is a collection of compiled source code files. Let's say we have FileA. swift , FileB. swift and FileC.
Hiding internal names requires a few simple Xcode build settings, and it is not generally necessary to modify source or change the type of the built product.
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