Note: This is the iOS 13 beta, but also could apply to the official release tomorrow.
Update 2: I replaced it with a larger thumb image, and I'm still having a problem.
Update: It looks like it still controls continuously if I'm super precise about touching the thumb on the slider. But why is this changed, and how can I make it control like before?
I have a swipe gesture recognizer added to my view:
let swipeRight = UISwipeGestureRecognizer(target: self, action: #selector(self.respondToSwipeGesture))
swipeRight.direction = UISwipeGestureRecognizer.Direction.right
self.view.addGestureRecognizer(swipeRight)
Later on, I add a UISlider to the same view:
let slider = UISlider()
let sliderLength:CGFloat = 175
slider.frame = CGRect(x:0,
y:CGFloat(customHeight) - 35,
width:sliderLength,
height:35)
slider.minimumValue = -1.2
slider.maximumValue = 0.6
slider.setValue(Float(snowSliderValAdder), animated: false)
slider.addTarget(self, action: #selector(self.updateSnowSliderValue(_:)), for: .valueChanged)
view.addSubview(slider)
What used to work fine, now behaves poorly in iOS 13. I can move the thumb on the slider if I move it very slowly, but if I do any kind of a swiping motion, the thumb on the slider stops moving and the gesture is triggered. How can I stop this from happening?
What I did was use a gestureRecognizer function to stop any gestures if a touch was detected on my UISliders. Make sure to add UIGestureRecognizerDelegate and set the UISwipeGestureRecognizer's delegate to self.
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if touch.view == self.view.viewWithTag(viewTags.MySlider.rawValue) {
return false
}
else if touch.view == self.view.viewWithTag(viewTags.AnotherSlider.rawValue) {
return false
}
return true
}
I had the same issue and managed to resolve it by doing the following:
Add a panGesture ,that does nothing, to your sliders and set their cancelsTouchesInView propery to false.
let panGesture = UIPanGestureRecognizer(target: nil, action:nil)
panGesture.cancelsTouchesInView = false
slider.addGestureRecognizer(panGesture)
Now your sliders should slide like a knife cutting a butter with no swipe interruption.
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