I want put badge on UIBarButtonItem. for that I use the following reference
Add badge alert in right bar button item in swift
in this I create the 'UIBarButtonItem+Badge.swift' file and put that code in it. In my viewcontroller I take the outlet of the UIBarButtonItem. And call the function but it didn't work for me. my viewcontroller file is this
My UIBarButtonItem+Badge.swift file is
extension CAShapeLayer {
func drawRoundedRect(rect: CGRect, andColor color: UIColor, filled: Bool) {
fillColor = filled ? color.cgColor : UIColor.white.cgColor
strokeColor = color.cgColor
path = UIBezierPath(roundedRect: rect, cornerRadius: 7).cgPath
}
}
private var handle: UInt8 = 0;
extension UIBarButtonItem {
private var badgeLayer: CAShapeLayer? {
if let b: AnyObject = objc_getAssociatedObject(self, &handle) as AnyObject? {
return b as? CAShapeLayer
} else {
return nil
}
}
func setBadge(text: String?, withOffsetFromTopRight offset: CGPoint = CGPoint.zero, andColor color:UIColor = UIColor.red, andFilled filled: Bool = true, andFontSize fontSize: CGFloat = 11)
{
badgeLayer?.removeFromSuperlayer()
if (text == nil || text == "") {
return
}
addBadge(text: text!, withOffset: offset, andColor: color, andFilled: filled)
}
func addBadge(text: String, withOffset offset: CGPoint = CGPoint.zero, andColor color: UIColor = UIColor.red, andFilled filled: Bool = true, andFontSize fontSize: CGFloat = 11)
{
guard let view = self.value(forKey: "view") as? UIView else { return }
var font = UIFont.systemFont(ofSize: fontSize)
if #available(iOS 9.0, *) { font = UIFont.monospacedDigitSystemFont(ofSize: fontSize, weight: UIFont.Weight.regular) }
let badgeSize = text.size(withAttributes: [NSAttributedString.Key.font: font])
// Initialize Badge
let badge = CAShapeLayer()
let height = badgeSize.height;
var width = badgeSize.width + 2 /* padding */
//make sure we have at least a circle
if (width < height) {
width = height
}
//x position is offset from right-hand side
let x = view.frame.width - width + offset.x
let badgeFrame = CGRect(origin: CGPoint(x: x, y: offset.y), size: CGSize(width: width, height: height))
badge.drawRoundedRect(rect: badgeFrame, andColor: color, filled: filled)
view.layer.addSublayer(badge)
// Initialiaze Badge's label
let label = CATextLayer()
label.string = text
label.alignmentMode = CATextLayerAlignmentMode.center
label.font = font
label.fontSize = font.pointSize
label.frame = badgeFrame
label.foregroundColor = filled ? UIColor.white.cgColor : color.cgColor
label.backgroundColor = UIColor.clear.cgColor
label.contentsScale = UIScreen.main.scale
badge.addSublayer(label)
// Save Badge as UIBarButtonItem property
objc_setAssociatedObject(self, &handle, badge, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
private func removeBadge() {
badgeLayer?.removeFromSuperlayer()
}
}
my viewcontroller file is this
import UIKit
@IBOutlet weak var notificationLabel: UIBarButtonItem!
in view didload function
notificationLabel.addBadge(text: "4")
Here is a swift 4 solution of @VishalPethani with small convenient changes.
Add this UIBarButtonItem to you code:
class BadgedButtonItem: UIBarButtonItem {
public func setBadge(with value: Int) {
self.badgeValue = value
}
private var badgeValue: Int? {
didSet {
if let value = badgeValue,
value > 0 {
lblBadge.isHidden = false
lblBadge.text = "\(value)"
} else {
lblBadge.isHidden = true
}
}
}
var tapAction: (() -> Void)?
private let filterBtn = UIButton()
private let lblBadge = UILabel()
override init() {
super.init()
setup()
}
init(with image: UIImage?) {
super.init()
setup(image: image)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setup()
}
private func setup(image: UIImage? = nil) {
self.filterBtn.frame = CGRect(x: 0, y: 0, width: 30, height: 30)
self.filterBtn.adjustsImageWhenHighlighted = false
self.filterBtn.setImage(image, for: .normal)
self.filterBtn.addTarget(self, action: #selector(buttonPressed), for: .touchUpInside)
self.lblBadge.frame = CGRect(x: 20, y: 0, width: 15, height: 15)
self.lblBadge.backgroundColor = .red
self.lblBadge.clipsToBounds = true
self.lblBadge.layer.cornerRadius = 7
self.lblBadge.textColor = UIColor.white
self.lblBadge.font = UIFont.systemFont(ofSize: 10)
self.lblBadge.textAlignment = .center
self.lblBadge.isHidden = true
self.lblBadge.minimumScaleFactor = 0.1
self.lblBadge.adjustsFontSizeToFitWidth = true
self.filterBtn.addSubview(lblBadge)
self.customView = filterBtn
}
@objc func buttonPressed() {
if let action = tapAction {
action()
}
}
}
And then you can use it like that:
class ViewController: UIViewController {
let btn = BadgedButtonItem(with: UIImage(named: "your_image"))
override func viewDidLoad() {
super.viewDidLoad()
self.navigationItem.rightBarButtonItem = btn
btn.tapAction = {
self.btn.setBadge(with: 1)
}
}
}
Here is a repository for that with some customisation https://github.com/Syngmaster/BadgedBarButtonItem
Here it is a simple solution for putting the badge on a navigation bar
let filterBtn = UIButton.init(frame: CGRect.init(x: 0, y: 0, width: 30, height: 30))
filterBtn.setImage(UIImage.fontAwesomeIcon(name: .filter, style: .solid,
textColor: UIColor.white,
size: CGSize(width: 25, height: 25)), for: .normal)
filterBtn.addTarget(self, action: #selector(filterTapped), for: .touchUpInside)
let lblBadge = UILabel.init(frame: CGRect.init(x: 20, y: 0, width: 15, height: 15))
self.lblBadge.backgroundColor = COLOR_GREEN
self.lblBadge.clipsToBounds = true
self.lblBadge.layer.cornerRadius = 7
self.lblBadge.textColor = UIColor.white
self.lblBadge.font = FontLatoRegular(s: 10)
self.lblBadge.textAlignment = .center
filterBtn.addSubview(self.lblBadge)
self.navigationItem.rightBarButtonItems = [UIBarButtonItem.init(customView: filterBtn)]
In your case
self.navigationItem.rightBarButtonItems = [notificationLabel.init(customView: filterBtn)]
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