Q1: Why are onAppears called twice?
Q2: Alternatively, where can I make my network call?
I have placed onAppears at a few different place in my code and they are all called twice. Ultimately, I'm trying to make a network call before displaying the next view so if you know of a way to do that without using onAppear, I'm all ears.
I have also tried to place and remove a ForEach inside my Lists and it doesn't change anything.
Xcode 12 Beta 3 -> Target iOs 14 CoreData enabled but not used yet
struct ChannelListView: View {
@EnvironmentObject var channelStore: ChannelStore
@State private var searchText = ""
@ObservedObject private var networking = Networking()
var body: some View {
NavigationView {
VStack {
SearchBar(text: $searchText)
.padding(.top, 20)
List() {
ForEach(channelStore.allChannels) { channel in
NavigationLink(destination: VideoListView(channel: channel)
.onAppear(perform: {
print("PREVIOUS VIEW ON APPEAR")
})) {
ChannelRowView(channel: channel)
}
}
.listStyle(GroupedListStyle())
}
.navigationTitle("Channels")
}
}
}
}
struct VideoListView: View {
@EnvironmentObject var videoStore: VideoStore
@EnvironmentObject var channelStore: ChannelStore
@ObservedObject private var networking = Networking()
var channel: Channel
var body: some View {
List(videoStore.allVideos) { video in
VideoRowView(video: video)
}
.onAppear(perform: {
print("LIST ON APPEAR")
})
.navigationTitle("Videos")
.navigationBarItems(trailing: Button(action: {
networking.getTopVideos(channelID: channel.channelId) { (videos) in
var videoIdArray = [String]()
videoStore.allVideos = videos
for video in videoStore.allVideos {
videoIdArray.append(video.videoID)
}
for (index, var video) in videoStore.allVideos.enumerated() {
networking.getViewCount(videoID: videoIdArray[index]) { (viewCount) in
video.viewCount = viewCount
videoStore.allVideos[index] = video
networking.setVideoThumbnail(video: video) { (image) in
video.thumbnailImage = image
videoStore.allVideos[index] = video
}
}
}
}
}) {
Text("Button")
})
.onAppear(perform: {
print("BOTTOM ON APPEAR")
})
}
}
I had the same exact issue.
What I did was the following:
struct ContentView: View {
@State var didAppear = false
@State var appearCount = 0
var body: some View {
Text("Appeared Count: \(appearrCount)"
.onAppear(perform: onLoad)
}
func onLoad() {
if !didAppear {
appearCount += 1
//This is where I loaded my coreData information into normal arrays
}
didAppear = true
}
}
This solves it by making sure only what's inside the the if conditional inside of onLoad() will run once.
Update: Someone on the Apple Developer forums has filed a ticket and Apple is aware of the issue. My solution is a temporary hack until Apple addresses the problem.
I've been using something like this
import SwiftUI
struct OnFirstAppearModifier: ViewModifier {
let perform:() -> Void
@State private var firstTime: Bool = true
func body(content: Content) -> some View {
content
.onAppear{
if firstTime{
firstTime = false
self.perform()
}
}
}
}
extension View {
func onFirstAppear( perform: @escaping () -> Void ) -> some View {
return self.modifier(OnFirstAppearModifier(perform: perform))
}
}
and I use it instead of .onAppear()
.onFirstAppear{
self.vm.fetchData()
}
you can create a bool variable to check if first appear
struct VideoListView: View {
@State var firstAppear: Bool = true
var body: some View {
List {
Text("")
}
.onAppear(perform: {
if !self.firstAppear { return }
print("BOTTOM ON APPEAR")
self.firstAppear = false
})
}
}
You can create the first appear function for this bug
extension View {
/// Fix the SwiftUI bug for onAppear twice in subviews
/// - Parameters:
/// - perform: perform the action when appear
func onFirstAppear(perform: @escaping () -> Void) -> some View {
let kAppearAction = "appear_action"
let queue = OperationQueue.main
let delayOperation = BlockOperation {
Thread.sleep(forTimeInterval: 0.001)
}
let appearOperation = BlockOperation {
perform()
}
appearOperation.name = kAppearAction
appearOperation.addDependency(delayOperation)
return onAppear {
if !delayOperation.isFinished, !delayOperation.isExecuting {
queue.addOperation(delayOperation)
}
if !appearOperation.isFinished, !appearOperation.isExecuting {
queue.addOperation(appearOperation)
}
}
.onDisappear {
queue.operations
.first { $0.name == kAppearAction }?
.cancel()
}
}
}
For everyone still having this issue and using a NavigationView. Add this line to the root NavigationView() and it should fix the problem.
.navigationViewStyle(StackNavigationViewStyle())
From everything I have tried, this is the only thing that worked.
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